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-rw-r--r--client/gui/menus/game.gd64
1 files changed, 64 insertions, 0 deletions
diff --git a/client/gui/menus/game.gd b/client/gui/menus/game.gd
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+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Menu
+class_name GameMenu
+
+@onready var game: Game = $Game
+@onready var debug_label: RichTextLabel = $Debug
+@onready var overlay: Overlay = $Overlay
+@onready var popup_message: PopupMessage = $PopupMessage
+@onready var chat_preview: ChatPreview = $ChatPreview
+@onready var pinned_items: PinnedItemMessages = $PinnedItemMessages
+
+func _ready():
+ get_tree().get_root().go_back_requested.connect(open_ingame_menu)
+ super()
+ transition.set_loading_text(tr("c.menu.game.connecting"))
+ Settings.hook_changed_init("ui.hide_overlays", false, apply_hide_overlays)
+
+func _input(_event):
+ if Input.is_action_just_pressed("ui_menu"):
+ open_ingame_menu()
+
+ if Input.is_action_just_pressed("chat"):
+ Sound.play_click()
+ chat_preview.visible = false
+ await submenu("res://gui/menus/chat.tscn")
+ chat_preview.visible = true
+
+ if Input.is_action_just_pressed("toggle_overlay"):
+ Global.set_setting("ui.hide_overlays", not Global.get_setting("ui.hide_overlays"))
+
+func _menu_cover(state):
+ game.follow_camera.disable_input_menu = state
+ game.follow_camera.update_disable_input()
+
+func _process(_delta):
+ if Global.get_setting("graphics.debug_info"):
+ debug_label.show()
+ debug_label.text = "%d FPS\nDriver: %s" % [Engine.get_frames_per_second(), ProjectSettings.get_setting("rendering/rendering_device/driver")]
+ else: debug_label.hide()
+
+func open_ingame_menu():
+ if popup != null: return
+ Sound.play_click()
+ submenu("res://gui/menus/ingame.tscn")
+
+func apply_hide_overlays(v: bool):
+ overlay.visible = v
+ pinned_items.visible = v
+ chat_preview.visible = v
+ popup_message.visible = false