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path: root/client/gui/menus/settings/game_setting.gd
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Diffstat (limited to 'client/gui/menus/settings/game_setting.gd')
-rw-r--r--client/gui/menus/settings/game_setting.gd20
1 files changed, 10 insertions, 10 deletions
diff --git a/client/gui/menus/settings/game_setting.gd b/client/gui/menus/settings/game_setting.gd
index 1c04ad3b..1dfee59e 100644
--- a/client/gui/menus/settings/game_setting.gd
+++ b/client/gui/menus/settings/game_setting.gd
@@ -31,16 +31,16 @@ func set_parent(parent: GameSetting):
func create_row():
var row = preload("res://gui/menus/settings/settings_row.tscn").instantiate()
row.description = tr(nskey)
- row.reset.connect(func(): Global.set_setting(key, default))
+ row.reset.connect(func(): Settings.write(key, default))
return row
-func check():
- if default != null:
- if not key in Global.settings:
- Global.set_setting_unchecked(key, default)
- if typeof(default) != typeof(Global.settings[key]):
- Global.set_setting_unchecked(key, default)
+func load(d: Dictionary):
+ if d.has(key) && typeof(d[key]) == typeof(default):
+ Settings.write_unchecked(key, d[key])
+ elif default != null:
+ Settings.write_unchecked(key, default)
-func changed_keys():
- if Global.get_setting(key) != default: return [key]
- else: return []
+func save(d: Dictionary):
+ var value = Settings.read(key)
+ if value == default: return
+ d[key] = value