aboutsummaryrefslogtreecommitdiff
path: root/client/gui/menus/transition/scene_transition.gd
diff options
context:
space:
mode:
Diffstat (limited to 'client/gui/menus/transition/scene_transition.gd')
-rw-r--r--client/gui/menus/transition/scene_transition.gd66
1 files changed, 66 insertions, 0 deletions
diff --git a/client/gui/menus/transition/scene_transition.gd b/client/gui/menus/transition/scene_transition.gd
new file mode 100644
index 00000000..330d67d6
--- /dev/null
+++ b/client/gui/menus/transition/scene_transition.gd
@@ -0,0 +1,66 @@
+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+class_name SceneTransition
+extends Control
+
+@onready var black_anim: AnimationPlayer = $black_fader
+@onready var text_anim: AnimationPlayer = $text_fader
+@onready var text: Label = $text_margin/text
+
+var s_current = false
+var s_target = false
+var fading = false
+
+func _ready():
+ $black.visible = true
+ text.visible = true
+ text.text = ""
+
+func set_loading_text(s: String):
+ text.text = s
+ text_anim.play("fade")
+
+func next():
+ while fading: await black_anim.animation_finished
+ if s_target == s_current: return
+ fading = true
+ if s_target:
+ if text.text != "":
+ text_anim.play_backwards("fade")
+ await text_anim.animation_finished
+ black_anim.play_backwards("fade")
+ await black_anim.animation_finished
+ self.mouse_filter = Control.MOUSE_FILTER_IGNORE
+ set_loading_text("")
+ s_current = true
+ else:
+ self.mouse_filter = Control.MOUSE_FILTER_STOP
+ black_anim.play("fade")
+ await black_anim.animation_finished
+ await get_tree().process_frame # animation finishes one frame early
+ s_current = false
+ fading = false
+ await next()
+
+func fade_in():
+ s_target = true
+ await next()
+func fade_out():
+ s_target = false
+ await next()
+
+func _exit_tree():
+ if fading: push_error("SceneTransition destroyed while fading")