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-rw-r--r--client/gui/overlays/ingame/score.gd68
1 files changed, 68 insertions, 0 deletions
diff --git a/client/gui/overlays/ingame/score.gd b/client/gui/overlays/ingame/score.gd
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+++ b/client/gui/overlays/ingame/score.gd
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+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+class_name Overlay
+extends PanelContainer
+
+const LABEL_SCALE: Vector2 = Vector2(1.5, 1.5)
+
+var failed: int = 0
+var completed: int = 0
+var points: int = 0
+
+@onready var failed_label: Label = $Score/Paper/Margin/Lines/Line2/Failed
+@onready var completed_label: Label = $Score/Paper/Margin/Lines/Line1/Completed
+@onready var points_label: Label = $Score/Paper/Margin/Lines/Line3/Points
+@onready var timer: Timer = $Timer
+@onready var seconds_label: Label = $Time/Paper/Line/Seconds
+@onready var decimals_label: Label = $Time/Paper/Line/Decimals
+@onready var announcement = $Announcement
+
+func update(failed_: int, completed_: int, points_: int, time: float):
+ if failed_ - failed:
+ failed_label.text = str(failed_)
+ failed_label.scale = LABEL_SCALE
+ failed = failed_
+ if completed_ - completed:
+ completed_label.text = str(completed_)
+ completed_label.scale = LABEL_SCALE
+ completed = completed_
+ if points_ - points:
+ points_label.text = str(points_)
+ points_label.scale = LABEL_SCALE
+ points = points_
+
+ timer.stop()
+ if time > 0.:
+ timer.wait_time = time
+ timer.start()
+
+func set_ingame(_state: bool, lobby: bool):
+ if lobby:
+ hide()
+ timer.stop()
+ else:
+ show()
+
+func announce_start():
+ announcement.announce_start()
+
+func _process(delta):
+ failed_label.scale = G.interpolate(failed_label.scale, Vector2(1, 1), delta * 4.)
+ completed_label.scale = G.interpolate(completed_label.scale, Vector2(1, 1), delta * 4.)
+ points_label.scale = G.interpolate(points_label.scale, Vector2(1, 1), delta * 4.)
+ var seconds: float = floor(timer.time_left)
+ seconds_label.text = str(int(seconds))
+ decimals_label.text = "%01d" % int((timer.time_left - seconds) * 10)