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Diffstat (limited to 'client/gui/overlays/lobby/lobby.gd')
-rw-r--r--client/gui/overlays/lobby/lobby.gd24
1 files changed, 2 insertions, 22 deletions
diff --git a/client/gui/overlays/lobby/lobby.gd b/client/gui/overlays/lobby/lobby.gd
index 431cec2d..8c372c70 100644
--- a/client/gui/overlays/lobby/lobby.gd
+++ b/client/gui/overlays/lobby/lobby.gd
@@ -36,9 +36,7 @@ var bot_dec_buttons := {}
@onready var map_player_label = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Map/Players
@onready var map_difficulty_label = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Map/Difficulty
@onready var map_list_container = $Sidebar/Bottom/MarginContainer/VBoxContainer/MapList/VBoxContainer
-@onready var map_list = $Sidebar/Bottom/MarginContainer/VBoxContainer/MapList
-@onready var map_selector = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer
@onready var prev_map = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer/Left
@onready var next_map = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer2/Right
@@ -46,9 +44,6 @@ var bot_dec_buttons := {}
@onready var bot_settings = $Sidebar/Bottom/MarginContainer/VBoxContainer/Bots/ScrollContainerCustom/BotSettings
@onready var bot_settings_conainer = $Sidebar/Bottom/MarginContainer/VBoxContainer/Bots/ScrollContainerCustom
-@onready var join_spectate = $Sidebar/Bottom/MarginContainer/VBoxContainer/VBoxContainer/JoinSpectate
-@onready var start_button = $Sidebar/Bottom/MarginContainer/VBoxContainer/VBoxContainer/Start
-
func _ready():
game.update_players.connect(update_players)
initialize()
@@ -173,24 +168,9 @@ func _on_start_pressed():
func _on_game_join_state_updated(state: Game.JoinState):
match state:
Game.JoinState.JOINED:
- map_selector.show()
- map_list.show()
- bots_container.show()
- start_button.disabled = false
- join_spectate.disabled = false
- join_spectate.text = tr("c.menu.ingame.spectate")
+ visible = true
Game.JoinState.SPECTATING:
- map_selector.hide()
- map_list.hide()
- bots_container.hide()
- start_button.disabled = true
- join_spectate.disabled = false
- join_spectate.text = tr("c.menu.ingame.join")
- Game.JoinState.WAITING:
- join_spectate.disabled = true
-
-func _on_join_spectate_pressed():
- game.toggle_join()
+ visible = false
func check_for_music():
if visible: