diff options
Diffstat (limited to 'client/gui/overlays/lobby')
-rw-r--r-- | client/gui/overlays/lobby/lobby.gd | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/client/gui/overlays/lobby/lobby.gd b/client/gui/overlays/lobby/lobby.gd index 8c372c70..2b40cada 100644 --- a/client/gui/overlays/lobby/lobby.gd +++ b/client/gui/overlays/lobby/lobby.gd @@ -48,8 +48,9 @@ func _ready(): game.update_players.connect(update_players) initialize() game.data_updated.connect(initialize) - game.join_state_updated.connect(_on_game_join_state_updated) - _on_game_join_state_updated(game.join_state) + game.join_state_updated.connect(_update_visible) + game.in_lobby_updated.connect(_update_visible) + _update_visible(false) check_for_music() func initialize(): @@ -165,12 +166,8 @@ func _on_start_pressed(): game.mp.send_chat(game.my_player_id, start_msg) Sound.play_music("stop") # TODO: Game music enter -func _on_game_join_state_updated(state: Game.JoinState): - match state: - Game.JoinState.JOINED: - visible = true - Game.JoinState.SPECTATING: - visible = false +func _update_visible(_state: bool): + visible = game.in_lobby and game.join_state == Game.JoinState.JOINED func check_for_music(): if visible: |