diff options
Diffstat (limited to 'client/gui/overlays/pinned_messages.gd')
-rw-r--r-- | client/gui/overlays/pinned_messages.gd | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/client/gui/overlays/pinned_messages.gd b/client/gui/overlays/pinned_messages.gd new file mode 100644 index 00000000..fe82f904 --- /dev/null +++ b/client/gui/overlays/pinned_messages.gd @@ -0,0 +1,55 @@ +# Hurry Curry! - a game about cooking +# Copyright (C) 2025 Hurry Curry! contributors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +extends Control +class_name PinnedItemMessages + +const ITEM_MESSAGE_SCENE := preload("res://gui/components/message/item/item_message.tscn") +const PAPER_PANEL_STYLE := preload("res://gui/resources/style/paper_panel_style.tres") + +var pinned_items := {} + +@onready var pinned_items_container: HBoxContainer = $HBoxContainer + +func pin_item(item_name: String, timeout_initial_: float, timeout_remaining_: float, player_id: float): + var item_message: ItemMessage = ITEM_MESSAGE_SCENE.instantiate() + item_message.remove_theme_stylebox_override("panel") + item_message.enable_rotation = false + item_message.enable_grayscale = true + item_message.add_theme_stylebox_override("panel", PAPER_PANEL_STYLE) + pinned_items_container.add_child(item_message) + item_message.set_subviewport_size(Vector2(96, 84)) + item_message.set_round_corner_radius_progress(0) + item_message.set_item(item_name, timeout_initial_, timeout_remaining_) + pinned_items[player_id] = item_message + sort_pins() + +func clear_item(player_id: float): + if player_id in pinned_items: + if is_instance_valid(pinned_items[player_id]): + pinned_items[player_id].queue_free() + +func sort_pins(): + var sorted_nodes := pinned_items_container.get_children() + + sorted_nodes.sort_custom( + func(a: Node, b: Node): return a.timeout_remaining < b.timeout_remaining + ) + + for node in pinned_items_container.get_children(): + pinned_items_container.remove_child(node) + + for node in sorted_nodes: + pinned_items_container.add_child(node) |