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-rw-r--r--client/gui/resources/shaders/blur_mix.gdshader34
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diff --git a/client/gui/resources/shaders/blur_mix.gdshader b/client/gui/resources/shaders/blur_mix.gdshader
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+/*
+ Hurry Curry! - a game about cooking
+ Copyright (C) 2025 Hurry Curry! Contributors
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+shader_type canvas_item;
+
+uniform float blur_amount : hint_range(-2.0, 10.0);
+uniform float mix_amount : hint_range(0.0, 1.0);
+uniform float mix_amount_no_blur : hint_range(0.0, 1.0);
+uniform vec4 color_over: source_color;
+uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
+uniform bool enable_blur;
+
+void fragment() {
+ if (enable_blur) {
+ vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
+ COLOR = mix(blurred, color_over, mix_amount);
+ } else {
+ COLOR = mix(texture(SCREEN_TEXTURE, SCREEN_UV), color_over, mix_amount_no_blur);
+ }
+} \ No newline at end of file