diff options
Diffstat (limited to 'client/map/item.gd')
-rw-r--r-- | client/map/item.gd | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/client/map/item.gd b/client/map/item.gd new file mode 100644 index 00000000..74e08c48 --- /dev/null +++ b/client/map/item.gd @@ -0,0 +1,56 @@ +# Undercooked - a game about cooking +# Copyright 2024 nokoe +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +class_name Item +extends Node3D + +var owned_by: Node3D + +var progress_instance: ProgressBar3D = preload("res://scenes/progress.tscn").instantiate() + +func _init(idx: int, owned_by_: Node3D): + progress_instance.position.y = 2. + add_child(progress_instance) + progress_instance.visible = false + match Multiplayer.item_names[idx]: + var t: + add_child(load("res://models/prefabs/map/bag.tscn").instantiate()) + var mesh = MeshInstance3D.new() + var text = TextMesh.new() + var mat = StandardMaterial3D.new() + text.text = t + text.font = SystemFont.new() + text.depth = 0 + mesh.mesh = text + mesh.position.y = 0.5 + mesh.scale = Vector3(3, 3, 3) + mat.billboard_mode = mat.BILLBOARD_ENABLED + mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED + text.material = mat + add_child(mesh) + owned_by = owned_by_ + +func _ready(): + position = owned_by.global_position + +func _process(delta): + position = lerp(position, owned_by.global_position, delta * 30.0) + +func progress(p: float, warn: bool): + progress_instance.visible = true + progress_instance.set_progress(p, warn) + +func finish(_warn: bool): + progress_instance.visible = false |