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-rw-r--r--client/map/progress.gd10
1 files changed, 10 insertions, 0 deletions
diff --git a/client/map/progress.gd b/client/map/progress.gd
index 1ca76287..438e5ac8 100644
--- a/client/map/progress.gd
+++ b/client/map/progress.gd
@@ -18,9 +18,16 @@
class_name ProgressBar3D
extends MeshInstance3D
+var beep_node: PlayRandom = load("res://audio/play_random.tscn").instantiate()
var speed := 0.
var position_ := 0.
+func _ready():
+ add_child(beep_node)
+ beep_node.randomize_pitch = false
+ beep_node.volume_db = -12
+ beep_node.setup([load("res://audio/beep.ogg")])
+
func update(new_position: float, new_speed: float, warn: bool):
speed = new_speed
position_ = new_position
@@ -28,6 +35,9 @@ func update(new_position: float, new_speed: float, warn: bool):
var mat: ShaderMaterial = get_active_material(0)
mat.set_shader_parameter("progress", position_)
mat.set_shader_parameter("bad", warn)
+
+ if warn and speed > 0: beep_node.start_autoplay()
+ else: beep_node.stop_autoplay()
func _process(delta: float):
position_ += delta * speed