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-rw-r--r--client/map/tiles/floor.gd85
1 files changed, 85 insertions, 0 deletions
diff --git a/client/map/tiles/floor.gd b/client/map/tiles/floor.gd
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+# Undercooked - a game about cooking
+# Copyright 2024 nokoe
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+class_name Floor
+extends Node3D
+
+var base = Node3D.new()
+var item: Item = null
+var item_base: Node3D
+
+enum Facing {
+ NEG_Y = 0,
+ NEG_X = 1,
+ Y = 2,
+ X = 3,
+}
+
+func _init(rename: String, _neighbors: Array):
+ var floor_tile = load("res://models/prefabs/map/floor_kitchen_small.tscn").instantiate()
+ floor_tile.position += Vector3(0.5, 0, 0.5)
+ add_child(floor_tile)
+ base.name = "Base"
+ base.position += Vector3(0.5, 0, 0.5)
+ add_child(base)
+ self.name = rename
+ var item_base_ = Node3D.new()
+ # this method is supposed to be overriden
+ @warning_ignore("static_called_on_instance")
+ item_base_.position = interact_target()
+ item_base_.name = "ItemBase"
+ base.add_child(item_base_)
+ item_base = item_base_
+
+func turn_facing(facing: Facing):
+ base.rotate_y(facing * 0.5 * PI + PI)
+
+func tile_name(idx):
+ if idx == null:
+ return null
+ return Multiplayer.tile_names[idx]
+
+
+# defines where items go when interacting
+static func interact_target() -> Vector3:
+ return Vector3(0, 0, 0)
+
+# actions when interacting, e.g. animations
+func interact():
+ pass
+
+func progress(p: float, warn: bool):
+ if item != null:
+ item.progress(p, warn)
+
+func finish(warn: bool):
+ if item != null:
+ item.finish(warn)
+
+func put_item(i: Item):
+ if item != null:
+ push_error("already holding an item")
+ set_item(i)
+
+func set_item(i: Item):
+ if item != null:
+ item.queue_free()
+ item = i
+ i.owned_by = item_base
+
+func take_item() -> Item:
+ var i = item
+ item = null
+ return i