diff options
Diffstat (limited to 'client/map')
-rw-r--r-- | client/map/auto_setup/environment_setup.gd | 6 | ||||
-rw-r--r-- | client/map/auto_setup/light_setup.gd | 2 | ||||
-rw-r--r-- | client/map/map.gd | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/client/map/auto_setup/environment_setup.gd b/client/map/auto_setup/environment_setup.gd index b83ffd13..7b6c5c8a 100644 --- a/client/map/auto_setup/environment_setup.gd +++ b/client/map/auto_setup/environment_setup.gd @@ -22,9 +22,9 @@ func set_sky(sky_name: String): environment.sky.sky_material = load("res://map/environment/presets/%s_sky.tres" % sky_name) func _ready(): - Settings.hook_changed_init("graphics.ssao", false, func (x): environment.ssao_enabled = x) - Settings.hook_changed_init("graphics.gi", false, func (x): environment.sdfgi_enabled = x == "sdfgi" and allow_sdfgi) - Settings.hook_changed_init("graphics.glow", false, func (x): environment.glow_enabled = x) + Settings.hook_changed_init("graphics.ssao", "main", func (x): environment.ssao_enabled = x) + Settings.hook_changed_init("graphics.gi", "main", func (x): environment.sdfgi_enabled = x == "sdfgi" and allow_sdfgi) + Settings.hook_changed_init("graphics.glow", "main", func (x): environment.glow_enabled = x) if !Global.on_vulkan(): environment.environment.tonemap_exposure = 0.5 diff --git a/client/map/auto_setup/light_setup.gd b/client/map/auto_setup/light_setup.gd index 6d5359d4..aeeefb3f 100644 --- a/client/map/auto_setup/light_setup.gd +++ b/client/map/auto_setup/light_setup.gd @@ -19,7 +19,7 @@ class_name LightSetup @export var completely_disable_light_if_shadows_disabled := false func _ready(): - Settings.hook_changed_init("graphics.shadows", false, apply_settings) + Settings.hook_changed_init("graphics.shadows", "main", apply_settings) func apply_settings(setting: bool): if completely_disable_light_if_shadows_disabled: diff --git a/client/map/map.gd b/client/map/map.gd index 235425a0..ef7c69c9 100644 --- a/client/map/map.gd +++ b/client/map/map.gd @@ -54,7 +54,7 @@ func clear_tile(pos: Vector2i): @onready var voxelgi: VoxelGI = $VoxelGI func _ready(): - Settings.hook_changed("graphics.gi", false, apply_gi_setting) + Settings.hook_changed("graphics.gi", "main", apply_gi_setting) floor_node.material_override = preload("res://map/tiles/floor_material.tres") for fm in tile_factory.floor_meshers.values(): add_child(fm.mesh_instance) |