diff options
Diffstat (limited to 'client/menu/communicate/chat/chat_open.gd')
-rw-r--r-- | client/menu/communicate/chat/chat_open.gd | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/client/menu/communicate/chat/chat_open.gd b/client/menu/communicate/chat/chat_open.gd deleted file mode 100644 index 150b0e7e..00000000 --- a/client/menu/communicate/chat/chat_open.gd +++ /dev/null @@ -1,48 +0,0 @@ -# Hurry Curry! - a game about cooking -# Copyright (C) 2025 Hurry Curry! contributors -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see <https://www.gnu.org/licenses/>. -# -extends Menu -class_name ChatOpen - -const CHAT_MESSAGE_SCENE = preload("res://menu/communicate/chat/chat_message.tscn") - -@onready var messages_container: VBoxContainer = $PanelContainer/MarginContainer/VBoxContainer/ScrollContainerCustom/Messages -@onready var scroll_container: ScrollContainerCustom = $PanelContainer/MarginContainer/VBoxContainer/ScrollContainerCustom -@onready var line: LineEdit = $PanelContainer/MarginContainer/VBoxContainer/LineEdit -@onready var game_menu: GameMenu = get_parent() -@onready var game: Game = game_menu.game - -func _ready() -> void: - super() - for i in game.text_message_history: - add_message(i) - - game.text_message.connect( - func message(m: Game.TextMessage): - add_message(m) - ) - -func _input(event: InputEvent) -> void: - if Input.is_action_just_pressed("chat"): - if line.text != "": - game.mp.send_chat(game.my_player_id, line.text) - exit() - super(event) - -func add_message(message: Game.TextMessage): - var chat_message: ChatMessage = CHAT_MESSAGE_SCENE.instantiate() - messages_container.add_child(chat_message) - chat_message.set_message(message.username, message.text, message.color) - scroll_container.call_deferred("scroll_to_bottom") |