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-rw-r--r--client/menu/communicate/chat/chat_open.gd48
1 files changed, 0 insertions, 48 deletions
diff --git a/client/menu/communicate/chat/chat_open.gd b/client/menu/communicate/chat/chat_open.gd
deleted file mode 100644
index 150b0e7e..00000000
--- a/client/menu/communicate/chat/chat_open.gd
+++ /dev/null
@@ -1,48 +0,0 @@
-# Hurry Curry! - a game about cooking
-# Copyright (C) 2025 Hurry Curry! contributors
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-extends Menu
-class_name ChatOpen
-
-const CHAT_MESSAGE_SCENE = preload("res://menu/communicate/chat/chat_message.tscn")
-
-@onready var messages_container: VBoxContainer = $PanelContainer/MarginContainer/VBoxContainer/ScrollContainerCustom/Messages
-@onready var scroll_container: ScrollContainerCustom = $PanelContainer/MarginContainer/VBoxContainer/ScrollContainerCustom
-@onready var line: LineEdit = $PanelContainer/MarginContainer/VBoxContainer/LineEdit
-@onready var game_menu: GameMenu = get_parent()
-@onready var game: Game = game_menu.game
-
-func _ready() -> void:
- super()
- for i in game.text_message_history:
- add_message(i)
-
- game.text_message.connect(
- func message(m: Game.TextMessage):
- add_message(m)
- )
-
-func _input(event: InputEvent) -> void:
- if Input.is_action_just_pressed("chat"):
- if line.text != "":
- game.mp.send_chat(game.my_player_id, line.text)
- exit()
- super(event)
-
-func add_message(message: Game.TextMessage):
- var chat_message: ChatMessage = CHAT_MESSAGE_SCENE.instantiate()
- messages_container.add_child(chat_message)
- chat_message.set_message(message.username, message.text, message.color)
- scroll_container.call_deferred("scroll_to_bottom")