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-rw-r--r--client/menu/communicate/popup_message/popup_message.gd230
1 files changed, 230 insertions, 0 deletions
diff --git a/client/menu/communicate/popup_message/popup_message.gd b/client/menu/communicate/popup_message/popup_message.gd
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+++ b/client/menu/communicate/popup_message/popup_message.gd
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+# Hurry Curry! - a game about cooking
+# Copyright 2024 tpart
+# Copyright 2024 nokoe
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends MarginContainer
+class_name PopupMessage
+
+var is_ingame := false
+var is_joined := false
+
+@onready var server_msg = $VBox/ServerMessage
+@onready var server_msg_positional = $ServerMessagePositional
+@onready var hint_msg = $VBox/HintMessage
+
+@onready var server_msg_timer: Timer = $ServerTimer
+@onready var hint_msg_timer: Timer = $HintTimer
+
+@onready var server_msg_label: Label = $VBox/ServerMessage/CenterContainer/Label
+@onready var server_msg_positional_label: Label = $ServerMessagePositional/ServerMessage/CenterContainer/Label
+@onready var hint_msg_label: Label = $VBox/HintMessage/CenterContainer/Label
+
+@onready var server_msg_positional_panel: PanelContainer = $ServerMessagePositional/ServerMessage
+
+@onready var auto_hint_timers: Node = $AutoHintTimers
+
+@onready var reset_timer = $Reset
+@onready var join_while_running_timer = $JoinWhileRunning
+
+@onready var game: Game = $"../Game"
+
+var server_message_position := Vector2.ZERO
+var last_server_message_panel_size := Vector2.ZERO
+
+func _ready():
+ game.joined.connect(
+ func player_joined():
+ is_joined = true
+ update_state()
+ )
+ game.left.connect(
+ func player_joined():
+ is_joined = false
+ update_state()
+ )
+ game.update_tutorial_running.connect(
+ func a(running: bool):
+ if running:
+ stop_game_hints()
+ else:
+ update_state()
+ )
+
+func _process(_delta: float):
+ if server_msg_positional.visible:
+ var pos_3d = Vector3(server_message_position.x + 0.5, 1.5, server_message_position.y + 0.5)
+ var pos_2d = get_viewport().get_camera_3d().unproject_position(pos_3d)
+ var server_message_panel_size = server_msg_positional_panel.size
+ server_msg_positional.position = pos_2d.clamp(Vector2.ZERO + 0.5 * server_message_panel_size, Vector2(get_viewport_rect().size) - 0.5 * server_message_panel_size)
+
+ if server_message_panel_size != last_server_message_panel_size:
+ last_server_message_panel_size = server_message_panel_size
+ server_msg_positional_panel.position = -0.5 * last_server_message_panel_size
+
+func ingame():
+ is_ingame = true
+ update_state()
+
+func lobby():
+ is_ingame = false
+ update_state()
+
+func update_state():
+ if is_ingame and is_joined:
+ start_game_hints()
+ elif is_ingame:
+ stop_game_hints()
+ join_while_running_timer.start()
+ else:
+ stop_game_hints()
+
+func display_server_msg(msg: String, auto_remove := true):
+ clear_server_msg()
+ server_msg.show()
+ server_msg_label.text = msg
+
+ if auto_remove:
+ server_msg_timer.start()
+
+func display_server_msg_positional(msg: String, pos: Vector2, auto_remove := true):
+ clear_server_msg()
+ server_msg_positional.show()
+ server_message_position = pos
+ server_msg_positional_label.text = msg
+ server_msg_positional_panel.size = Vector2.ZERO
+
+ if auto_remove:
+ server_msg_timer.start()
+
+func clear_server_msg():
+ server_msg_timer.stop()
+ server_msg.hide()
+ server_msg_positional.hide()
+
+func _on_server_timer_timeout():
+ clear_server_msg()
+
+func display_hint_msg(msg: String):
+ hint_msg.show()
+ hint_msg_label.text = msg
+ hint_msg_timer.start()
+
+func _on_hint_timer_timeout():
+ hint_msg.hide()
+
+func start_game_hints():
+ for c: Timer in auto_hint_timers.get_children():
+ c.start()
+
+func stop_game_hints():
+ _on_hint_timer_timeout()
+ for c: Timer in auto_hint_timers.get_children():
+ c.stop()
+ reset_timer.stop()
+ join_while_running_timer.stop()
+
+func _input(_event):
+ if Input.is_action_just_pressed("boost"):
+ Global.set_hint("has_boosted", true)
+ if any_action_just_pressed(["forwards", "backwards", "left", "right"]):
+ Global.set_hint("has_moved", true)
+ if any_action_just_pressed(["rotate_left", "rotate_right", "rotate_up", "rotate_down"]):
+ if not Global.get_hint("has_reset"):
+ reset_timer.start()
+ Global.set_hint("has_rotated", true)
+ if any_action_just_pressed(["zoom_in", "zoom_out"]):
+ Global.set_hint("has_zoomed", true)
+ if Input.is_action_just_pressed("interact"):
+ Global.set_hint("has_interacted", true)
+ if Input.is_action_just_pressed("reset"):
+ Global.set_hint("has_reset", true)
+
+func _on_boost_timeout():
+ if not Global.get_hint("has_boosted") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.boost").format([display_keybind("boost")]))
+
+func _on_move_timeout():
+ if not Global.get_hint("has_moved") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.movement").format([", ".join(
+ [
+ display_keybind("forwards"),
+ display_keybind("left"),
+ display_keybind("backwards"),
+ display_keybind("right")
+ ]
+ )]))
+
+func _on_interact_timeout():
+ if not Global.get_hint("has_interacted") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.interact").format([display_keybind("interact")]))
+
+func _on_reset_timeout():
+ if not Global.get_hint("has_reset") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.reset_camera").format([display_keybind("reset")]))
+
+func _on_zoom_timeout():
+ if not Global.get_hint("has_zoomed") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.zoom_camera").format([", ".join(
+ [
+ display_keybind("zoom_in"),
+ display_keybind("zoom_out")
+ ]
+ )]))
+
+func display_keybind(action_name: String) -> String:
+ var events := InputManager.get_events(action_name)
+
+ if events.size() == 0:
+ # There are no events which match the action
+ return tr("c.settings.input.unknown_event")
+
+ for event: InputEvent in events:
+ # Try to find event which matches input method
+ var type := InputManager.get_event_type(event)
+ if Global.using_joypad and type != InputManager.EventType.JOYPAD:
+ continue
+ if Global.using_touch and type != InputManager.EventType.TOUCH:
+ continue
+ return InputManager.display_input_event(event)
+
+ # No matching event found. Just show any event.
+ return InputManager.display_input_event(events[0])
+
+func any_action_just_pressed(actions: Array) -> bool:
+ for a: String in actions:
+ if Input.is_action_just_pressed(a):
+ return true
+ return false
+
+func _on_rotate_camera_timeout():
+ if not Global.get_hint("has_rotated") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.rotate").format([", ".join(
+ [
+ display_keybind("rotate_up"),
+ display_keybind("rotate_left"),
+ display_keybind("rotate_down"),
+ display_keybind("rotate_right")
+ ]
+ )]))
+
+func _on_join_while_running_timeout():
+ if not game.is_joined and not Global.get_hint("has_seen_join_while_running"):
+ Global.set_hint("has_seen_join_while_running", true)
+ display_hint_msg(tr("c.hint.join_while_running").format([display_keybind("menu")]))
+
+func _on_performance_timeout() -> void:
+ if not Global.get_hint("has_seen_performance") and Engine.get_frames_per_second() < DisplayServer.screen_get_refresh_rate() * 0.75:
+ Global.set_hint("has_seen_performance", true)
+ display_hint_msg(tr("c.hint.framerate_low"))