diff options
Diffstat (limited to 'client/menu/game.gd')
-rw-r--r-- | client/menu/game.gd | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/client/menu/game.gd b/client/menu/game.gd deleted file mode 100644 index 1516f4b8..00000000 --- a/client/menu/game.gd +++ /dev/null @@ -1,64 +0,0 @@ -# Hurry Curry! - a game about cooking -# Copyright (C) 2025 Hurry Curry! contributors -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see <https://www.gnu.org/licenses/>. -# -extends Menu -class_name GameMenu - -@onready var game: Game = $Game -@onready var debug_label: RichTextLabel = $Debug -@onready var overlay: Overlay = $Overlay -@onready var popup_message: PopupMessage = $PopupMessage -@onready var chat_preview: ChatPreview = $ChatPreview -@onready var pinned_items: PinnedItemMessages = $PinnedItemMessages - -func _ready(): - get_tree().get_root().go_back_requested.connect(open_ingame_menu) - super() - transition.set_loading_text(tr("c.menu.game.connecting")) - Settings.hook_changed_init("ui.hide_overlays", false, apply_hide_overlays) - -func _input(_event): - if Input.is_action_just_pressed("ui_menu"): - open_ingame_menu() - - if Input.is_action_just_pressed("chat"): - Sound.play_click() - chat_preview.visible = false - await submenu("res://menu/communicate/chat/chat_open.tscn") - chat_preview.visible = true - - if Input.is_action_just_pressed("toggle_overlay"): - Global.set_setting("ui.hide_overlays", not Global.get_setting("ui.hide_overlays")) - -func _menu_cover(state): - game.follow_camera.disable_input_menu = state - game.follow_camera.update_disable_input() - -func _process(_delta): - if Global.get_setting("graphics.debug_info"): - debug_label.show() - debug_label.text = "%d FPS\nDriver: %s" % [Engine.get_frames_per_second(), ProjectSettings.get_setting("rendering/rendering_device/driver")] - else: debug_label.hide() - -func open_ingame_menu(): - if popup != null: return - Sound.play_click() - submenu("res://menu/ingame.tscn") - -func apply_hide_overlays(v: bool): - overlay.visible = v - pinned_items.visible = v - chat_preview.visible = v - popup_message.visible = false |