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-rw-r--r--client/menu/ingame.gd82
1 files changed, 0 insertions, 82 deletions
diff --git a/client/menu/ingame.gd b/client/menu/ingame.gd
deleted file mode 100644
index d45a6836..00000000
--- a/client/menu/ingame.gd
+++ /dev/null
@@ -1,82 +0,0 @@
-# Hurry Curry! - a game about cooking
-# Copyright (C) 2025 Hurry Curry! contributors
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-extends Menu
-
-@onready var anim = $AnimationPlayer
-@onready var options = $Side/Margin/Options
-@onready var game: Game = $"../Game"
-@onready var lobby_button: Button = $Side/Margin/Options/Lobby
-@onready var leave_button: Button = $Side/Margin/Options/Leave
-
-var opened
-func _ready():
- opened = Time.get_ticks_msec()
- game.join_state_updated.connect(_on_game_join_state_changed)
- _on_game_join_state_changed(game.join_state)
- update_lobby_button()
- super()
-
-func update_lobby_button():
- lobby_button.disabled = game.in_lobby or game.join_state == Game.JoinState.SPECTATING
- if game.in_lobby:
- lobby_button.tooltip_text = "Cannot cancel game since no game is running."
- elif not game.join_state == Game.JoinState.JOINED:
- lobby_button.tooltip_text = "You must join in order to be able to cancel the current game."
- else:
- lobby_button.tooltip_text = ""
-
-func anim_setup(): pass
-func _menu_open():
- anim.play("activate")
- await anim.animation_finished
- game.mp.send_idle(true)
-func _menu_exit():
- game.mp.send_idle(false)
- anim.play_backwards("activate")
- await anim.animation_finished
-
-func _on_resume_pressed():
- exit()
-
-func _on_main_menu_pressed():
- parent_menu.replace_menu("res://menu/main.tscn")
-
-func _on_settings_pressed():
- submenu("res://menu/settings.tscn")
-
-func _on_reconnect_pressed():
- parent_menu.replace_menu("res://menu/game.tscn", parent_menu.data)
-
-func _on_quit_pressed():
- quit()
-
-func _on_lobby_pressed():
- game.mp.send_chat(game.my_player_id, "/end")
- exit()
-
-func _on_leave_pressed():
- game.toggle_join()
-
-func _on_game_join_state_changed(state: Game.JoinState):
- match state:
- Game.JoinState.JOINED:
- leave_button.disabled = false
- leave_button.text = tr("c.menu.ingame.leave")
- Game.JoinState.SPECTATING:
- leave_button.disabled = false
- leave_button.text = tr("c.menu.ingame.join")
- Game.JoinState.WAITING:
- leave_button.disabled = true