diff options
Diffstat (limited to 'client/menu/ingame.gd')
-rw-r--r-- | client/menu/ingame.gd | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/client/menu/ingame.gd b/client/menu/ingame.gd deleted file mode 100644 index d45a6836..00000000 --- a/client/menu/ingame.gd +++ /dev/null @@ -1,82 +0,0 @@ -# Hurry Curry! - a game about cooking -# Copyright (C) 2025 Hurry Curry! contributors -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see <https://www.gnu.org/licenses/>. -# -extends Menu - -@onready var anim = $AnimationPlayer -@onready var options = $Side/Margin/Options -@onready var game: Game = $"../Game" -@onready var lobby_button: Button = $Side/Margin/Options/Lobby -@onready var leave_button: Button = $Side/Margin/Options/Leave - -var opened -func _ready(): - opened = Time.get_ticks_msec() - game.join_state_updated.connect(_on_game_join_state_changed) - _on_game_join_state_changed(game.join_state) - update_lobby_button() - super() - -func update_lobby_button(): - lobby_button.disabled = game.in_lobby or game.join_state == Game.JoinState.SPECTATING - if game.in_lobby: - lobby_button.tooltip_text = "Cannot cancel game since no game is running." - elif not game.join_state == Game.JoinState.JOINED: - lobby_button.tooltip_text = "You must join in order to be able to cancel the current game." - else: - lobby_button.tooltip_text = "" - -func anim_setup(): pass -func _menu_open(): - anim.play("activate") - await anim.animation_finished - game.mp.send_idle(true) -func _menu_exit(): - game.mp.send_idle(false) - anim.play_backwards("activate") - await anim.animation_finished - -func _on_resume_pressed(): - exit() - -func _on_main_menu_pressed(): - parent_menu.replace_menu("res://menu/main.tscn") - -func _on_settings_pressed(): - submenu("res://menu/settings.tscn") - -func _on_reconnect_pressed(): - parent_menu.replace_menu("res://menu/game.tscn", parent_menu.data) - -func _on_quit_pressed(): - quit() - -func _on_lobby_pressed(): - game.mp.send_chat(game.my_player_id, "/end") - exit() - -func _on_leave_pressed(): - game.toggle_join() - -func _on_game_join_state_changed(state: Game.JoinState): - match state: - Game.JoinState.JOINED: - leave_button.disabled = false - leave_button.text = tr("c.menu.ingame.leave") - Game.JoinState.SPECTATING: - leave_button.disabled = false - leave_button.text = tr("c.menu.ingame.join") - Game.JoinState.WAITING: - leave_button.disabled = true |