diff options
Diffstat (limited to 'client/menu/lobby.gd')
-rw-r--r-- | client/menu/lobby.gd | 204 |
1 files changed, 0 insertions, 204 deletions
diff --git a/client/menu/lobby.gd b/client/menu/lobby.gd deleted file mode 100644 index 942f38c3..00000000 --- a/client/menu/lobby.gd +++ /dev/null @@ -1,204 +0,0 @@ -# Hurry Curry! - a game about cooking -# Copyright (C) 2025 Hurry Curry! contributors -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see <https://www.gnu.org/licenses/>. -# -extends Control -class_name Lobby - -const MAX_BOT_COUNT_PER_TYPE: int = 3 -const PLAYER = preload("res://menu/lobby/player.tscn") - -var map_count -var selected_map := 0 -var selected_map_name: String - -var bots_enabled := false -var bot_counts := {} -var bot_reset_buttons := {} -var bot_inc_buttons := {} -var bot_dec_buttons := {} - -@onready var game: Game = $"../Game" -@onready var player_container = $PlayerList/VBoxContainer/Players - -@onready var map_name_label = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Map/Name -@onready var map_player_label = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Map/Players -@onready var map_difficulty_label = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Map/Difficulty -@onready var map_list_container = $Sidebar/Bottom/MarginContainer/VBoxContainer/MapList/VBoxContainer -@onready var map_list = $Sidebar/Bottom/MarginContainer/VBoxContainer/MapList - -@onready var map_selector = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer -@onready var prev_map = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer/Left -@onready var next_map = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer2/Right - -@onready var bots_container = $Sidebar/Bottom/MarginContainer/VBoxContainer/Bots -@onready var bot_settings = $Sidebar/Bottom/MarginContainer/VBoxContainer/Bots/ScrollContainerCustom/BotSettings -@onready var bot_settings_conainer = $Sidebar/Bottom/MarginContainer/VBoxContainer/Bots/ScrollContainerCustom - -@onready var join_spectate = $Sidebar/Bottom/MarginContainer/VBoxContainer/VBoxContainer/JoinSpectate -@onready var start_button = $Sidebar/Bottom/MarginContainer/VBoxContainer/VBoxContainer/Start - -func _ready(): - game.update_players.connect(update_players) - initialize() - game.data_updated.connect(initialize) - game.join_state_updated.connect(_on_game_join_state_updated) - _on_game_join_state_updated(game.join_state) - check_for_music() - -func initialize(): - map_count = game.maps.size() - - for c in map_list_container.get_children(): - c.queue_free() - for c in bot_settings.get_children(): - c.queue_free() - - var i := 0 - for m in game.maps: - var b := Button.new() - b.name = m[0] - b.text = "%s (%d)" % [m[1]["name"], m[1]["players"]] - b.pressed.connect(select_map.bind(i)) - b.focus_entered.connect(select_map.bind(i)) - map_list_container.add_child(b) - i += 1 - select_map(0) - - for algo_id: String in game.bot_algos: - if algo_id == "customer" or algo_id == "test": - continue - - bot_counts[algo_id] = 0 - - var h := HBoxContainer.new() - h.name = algo_id - var add := Button.new() - add.text = "+" - var reset := Button.new() - reset.size_flags_horizontal = SIZE_EXPAND_FILL - var remove := Button.new() - remove.text = "-" - bot_reset_buttons[algo_id] = reset - bot_inc_buttons[algo_id] = add - bot_dec_buttons[algo_id] = remove - update_bot_reset_text(algo_id) - add.pressed.connect(increase_bot_count.bind(algo_id)) - reset.pressed.connect(reset_bot_count.bind(algo_id)) - remove.pressed.connect(decrease_bot_count.bind(algo_id)) - h.add_child(remove) - h.add_child(reset) - h.add_child(add) - bot_settings.add_child(h) - -func select_map(i: int): - if i >= map_count: - return - selected_map = i - var map_data: Dictionary = game.maps[i][1] - map_name_label.text = map_data["name"] - map_player_label.text = tr("c.map.players_recommended").format([roundi(map_data["players"])]) - map_difficulty_label.text = tr("c.map.difficulty.%d" % (map_data["difficulty"] - 1)) - selected_map_name = game.maps[i][0] - if not game.menu.covered: - map_list_container.get_child(i).grab_focus() - -func increase_bot_count(algo_id: String): - bot_counts[algo_id] += 1 - update_bot_reset_text(algo_id) - -func decrease_bot_count(algo_id: String): - bot_counts[algo_id] -= 1 - update_bot_reset_text(algo_id) - -func reset_bot_count(algo_id: String): - bot_counts[algo_id] = 0 - update_bot_reset_text(algo_id) - -func update_bot_reset_text(algo_id: String): - var display_name: String = tr("s.bot.%s" % algo_id) - bot_reset_buttons[algo_id].text = "%s (%d)" % [display_name, bot_counts[algo_id]] - bot_inc_buttons[algo_id].disabled = not bot_counts[algo_id] < MAX_BOT_COUNT_PER_TYPE - bot_dec_buttons[algo_id].disabled = not bot_counts[algo_id] > 0 - -func update_players(player_list: Dictionary): - for i in player_container.get_children(): - i.queue_free() - - for i in player_list.keys(): - var p: PlayerTag = PLAYER.instantiate() - player_container.add_child(p) - p.setup(player_list[i].username) - -func _input(_event): - if not visible: - return - - if Input.is_action_just_pressed("previous") and not prev_map.disabled: - prev_map.emit_signal("pressed") - elif Input.is_action_just_pressed("next") and not next_map.disabled: - next_map.emit_signal("pressed") - -func _on_left_pressed(): - selected_map = (selected_map - 1) % map_count - select_map(selected_map) - -func _on_right_pressed(): - selected_map = (selected_map + 1) % map_count - select_map(selected_map) - -func _on_start_pressed(): - if selected_map_name != null: - var start_msg := "/start %s" % selected_map_name - - if bots_enabled: - for k in bot_counts.keys(): - for i in range(bot_counts[k]): - start_msg += "\ncreate-bot %s" % k - - game.mp.send_chat(game.my_player_id, start_msg) - Sound.play_music("stop") # TODO: Game music enter - -func _on_game_join_state_updated(state: Game.JoinState): - match state: - Game.JoinState.JOINED: - map_selector.show() - map_list.show() - bots_container.show() - start_button.disabled = false - join_spectate.disabled = false - join_spectate.text = tr("c.menu.ingame.spectate") - Game.JoinState.SPECTATING: - map_selector.hide() - map_list.hide() - bots_container.hide() - start_button.disabled = true - join_spectate.disabled = false - join_spectate.text = tr("c.menu.ingame.join") - Game.JoinState.WAITING: - join_spectate.disabled = true - -func _on_join_spectate_pressed(): - game.toggle_join() - -func check_for_music(): - if visible: - Sound.play_music("Lobby") - else: - Sound.play_music("stop") # TODO: Game music enter - -func _on_enable_bots_toggled(toggled_on): - bots_enabled = toggled_on - bot_settings_conainer.visible = toggled_on - bots_container.size_flags_vertical = SIZE_EXPAND_FILL if toggled_on else SIZE_FILL |