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diff --git a/client/menu/lobby.gd b/client/menu/lobby.gd
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+# Undercooked - a game about cooking
+# Copyright 2024 tpart
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Control
+
+const PLAYER = preload("res://menu/lobby/player.tscn")
+
+var selected_map := 0
+var selected_map_name: String
+
+@onready var game: Game = $"../Game"
+@onready var map_count = game.map_names.size()
+@onready var player_container = $VBoxContainer/Top/MarginContainer/VBoxContainer/Players
+@onready var map_name_label = $VBoxContainer/Bottom/MarginContainer/VBoxContainer/HBoxContainer/MapSelection
+
+@onready var prev_map = $VBoxContainer/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Left
+@onready var next_map = $VBoxContainer/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Right
+
+func _ready():
+ game.update_players.connect(update_players)
+ initialize()
+ game.data_updated.connect(initialize)
+
+func initialize():
+ map_count = game.map_names.size()
+ select_map(0)
+
+func select_map(i: int):
+ if i >= game.map_names.size():
+ return
+ selected_map = i
+ var map_name: String = game.map_names[i]
+ map_name_label.text = map_name
+ selected_map_name = map_name
+
+func update_players(player_list: Dictionary):
+ for i in player_container.get_children():
+ i.queue_free()
+
+ for i in player_list.keys():
+ var p: PlayerTag = PLAYER.instantiate()
+ player_container.add_child(p)
+ p.setup(player_list[i].name)
+
+func _input(event):
+ if not visible:
+ return
+
+ if Input.is_action_just_pressed("previous"):
+ prev_map.emit_signal("pressed")
+ elif Input.is_action_just_pressed("next"):
+ next_map.emit_signal("pressed")
+
+func _on_left_pressed():
+ selected_map = (selected_map - 1) % map_count
+ select_map(selected_map)
+
+func _on_right_pressed():
+ selected_map = (selected_map + 1) % map_count
+ select_map(selected_map)
+
+func _on_controller_button_pressed():
+ if selected_map_name != null:
+ game.mp.send_chat("/start %s" % selected_map_name)