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+# Undercooked - a game about cooking
+# Copyright 2024 metamuffin
+# Copyright 2024 tpart
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Menu
+
+@onready var quit_button = $side/margin/options/quit
+@onready var connect_uri = $side/margin/options/connect/uri
+@onready var server = $side/margin/options/server
+@onready var server_control = $side/margin/options/server/control
+@onready var server_connect = $side/margin/options/server/connect
+
+func _ready():
+ super()
+ if OS.has_feature("web"):
+ quit_button.hide()
+ server.hide()
+ connect_uri.text = Global.profile["last_server_url"]
+
+func menu_anim_cover(covered):
+ $side.visible = not covered
+
+func _on_quit_pressed():
+ quit()
+
+func _on_credits_pressed():
+ submenu("res://menu/credits.tscn", true)
+
+func _on_connect_pressed():
+ var url = connect_uri.text
+ Global.profile["last_server_url"] = url
+ Global.save_profile()
+ connect_to(url)
+
+func _on_quick_connect_pressed():
+ if OS.has_feature("JavaScript"):
+ connect_to(JavaScriptBridge.eval("""
+ window.location.protocol.endsWith("s:")
+ ? `wss://${window.location.host}/`
+ : `ws://${window.location.hostname}:27032/`
+ """))
+ else:
+ connect_to("wss://undercooked.metamuffin.org/")
+
+func connect_to(url):
+ print("Connecting to %s" % url)
+ Global.server_url = url
+ replace_menu("res://menu/game.tscn")
+
+func _on_change_character_pressed():
+ replace_menu("res://menu/character.tscn")
+
+func _on_settings_pressed():
+ submenu("res://menu/settings.tscn", true)
+
+func _on_server_pressed():
+ match Server.state:
+ Server.State.RUNNING: Server.stop()
+ Server.State.STOPPED: Server.start()
+ Server.State.FAILED: Server.start()
+
+func _on_server_connect_pressed():
+ connect_to("ws://127.0.0.1:27032/")
+
+func _process(_delta):
+ server_control.disabled = false
+ server_connect.visible = Server.state == Server.State.RUNNING
+ server_control.modulate = Color.WHITE
+ match Server.state:
+ Server.State.RUNNING:
+ server_control.text = tr("Stop Server")
+ server_control.modulate = Color.AQUAMARINE
+ Server.State.TESTING:
+ server_control.text = tr("Server (Testing)")
+ server_control.disabled = true
+ Server.State.STARTING:
+ server_control.text = tr("Server is starting...")
+ server_control.disabled = true
+ Server.State.STOPPED:
+ server_control.text = tr("Start Server")
+ Server.State.FAILED:
+ server_control.text = tr("Server (Failed)")
+ server_control.modulate = Color(1,0.4,0.5)
+ server_control.tooltip_text = tr("The server crashed or exited in some way or another.\nGodot's APIs are so bad however, that we really can't know why that happend.\nYou should try starting the server from the command-line.")
+ Server.State.UNAVAILABLE:
+ server_control.text = tr("Server (Unavailable)")
+ server_control.disabled = true
+ server_control.tooltip_text = tr("Server binary was not found. Please install the server seperately.")