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-rw-r--r--client/menu/menu_manager.gd68
1 files changed, 0 insertions, 68 deletions
diff --git a/client/menu/menu_manager.gd b/client/menu/menu_manager.gd
deleted file mode 100644
index 85b574f7..00000000
--- a/client/menu/menu_manager.gd
+++ /dev/null
@@ -1,68 +0,0 @@
-# Undercooked - a game about cooking
-# Copyright 2024 metamuffin
-# Copyright 2024 tpart
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-extends Control
-class_name MenuManager
-
-@onready var menus = {
- "main": $MainMenu,
- "credits": $CreditsMenu,
- "settings": $SettingsMenu
-}
-@onready var transition: SceneTransition = $SceneTransition
-
-var menu_stack = ["main"]
-
-func _ready():
- if not Global.get_setting("setup_complete"): return transition.instant_to("res://menu/setup_menu.tscn")
- get_viewport().gui_focus_changed.connect(Sound.play_hover_maybe)
- Global.focus_first_button(menus[menu_stack.back()])
-
- for m in menus.values():
- Global.connect_button_sounds(m)
-
- if Global.fade_next:
- Global.fade_next = false
- transition.fade_in()
-
-func _input(_event):
- if Input.is_action_just_pressed("ui_cancel") && menu_stack.size() > 1:
- Sound.play_click()
- go_back()
-
-func goto(menu_name: String):
- show_menu(menu_name)
- menu_stack.push_back(menu_name)
- print("Go to called. Stack: " + str(menu_stack))
-
-func go_back():
- menu_stack.pop_back()
- if menu_stack.is_empty():
- Global.showError("Menu stack empty")
- show_menu(menu_stack.back())
- print("Go back called. Stack: " + str(menu_stack))
-
-func show_menu(menu_name: String):
- await transition.fade_out()
- for k in menus.keys():
- if k == menu_name:
- menus[k].show()
- if menus[k].has_method("prepare"):
- menus[k].prepare() # Optionally run some code
- Global.focus_first_button(menus[k])
- else:
- menus[k].hide()
- await transition.fade_in()