diff options
Diffstat (limited to 'client/menu/scene_transition.gd')
| -rw-r--r-- | client/menu/scene_transition.gd | 24 | 
1 files changed, 23 insertions, 1 deletions
| diff --git a/client/menu/scene_transition.gd b/client/menu/scene_transition.gd index 8b972c1b..3ab7cdb6 100644 --- a/client/menu/scene_transition.gd +++ b/client/menu/scene_transition.gd @@ -17,12 +17,34 @@ class_name SceneTransition  extends ColorRect  @onready var anim = $animation +@export var ingame = false  func _ready():  	self.visible = true  	anim.play("fade_in")  func transition_to(path: String): +	await out() +	get_tree().change_scene_to_file(path) + +func quit(): +	await out() +	get_tree().quit() + +func out(): +	if menu.visible: +		menu.anim.play_backwards("activate") +		await menu.anim.animation_finished  	anim.play("fade_out")  	await anim.animation_finished -	get_tree().change_scene_to_file(path) + +@onready var menu = $IngameMenu +func _process(_delta): +	if ingame: +		if not menu.visible and Input.is_action_just_pressed("pause"): +			menu.visible = true +			menu.anim.play("activate") +		elif menu.visible and Input.is_action_just_pressed("pause"): +			menu.anim.play_backwards("activate") +			await menu.anim.animation_finished +			menu.visible = false | 
