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-rw-r--r--client/menu/settings/input/input_manager.gd72
1 files changed, 72 insertions, 0 deletions
diff --git a/client/menu/settings/input/input_manager.gd b/client/menu/settings/input/input_manager.gd
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+# Hurry Curry! - a game about cooking
+# Copyright 2024 tpart
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Node
+
+var default_input_map = {}
+var input_map
+
+func _init():
+ default_input_map = get_input_map()
+ input_map = default_input_map.duplicate(true)
+
+func get_input_map() -> Dictionary:
+ var actions = InputMap.get_actions().filter(func isBuiltIn(k: String): return !k.begins_with("ui_"))
+ var kb = {}
+ for a in actions:
+ var input_events: Array[InputEvent] = InputMap.action_get_events(a).duplicate(true)
+ kb[a] = input_events
+ return kb
+
+func input_map_to_settings_dictionary(map: Dictionary) -> Dictionary:
+ var settings_dict := {}
+ for k in map.keys():
+ var events = map[k]
+ settings_dict[k] = InputSetting.new(k, events)
+ return settings_dict
+
+func change_input_map_action(action_name: String, event: InputEvent, save: bool = true):
+ if !InputMap.has_action(action_name):
+ push_error("Action %s does not exist" % action_name, false)
+ return
+ # Erase previous keybindings
+ var events = InputMap.action_get_events(action_name).duplicate(true)
+ InputMap.action_erase_events(action_name)
+ # Add new keybindings
+ events[0] = event
+ for e in events:
+ InputMap.action_add_event(action_name, e)
+
+ if save:
+ # Update input map dictionary
+ input_map = get_input_map()
+ # Save settings
+ Global.set_setting("input_map", input_map.duplicate(true))
+
+func apply_input_map(new_input_map: Dictionary):
+ # Load into input map dictionary
+ for k in new_input_map.keys():
+ input_map[k] = []
+ for a in new_input_map[k]:
+ input_map[k].append(a)
+ print("Loaded keybind: %s with " % k + str(input_map[k]))
+
+ # Apply keybindings
+ for k in input_map.keys():
+ change_input_map_action(k, input_map[k][0], false)
+
+func reset_input_map():
+ Global.set_setting("input_map", default_input_map.duplicate())
+ apply_input_map(Global.get_setting("input_map"))