diff options
Diffstat (limited to 'client/menu/settings/input/input_value_node.gd')
| -rw-r--r-- | client/menu/settings/input/input_value_node.gd | 69 | 
1 files changed, 69 insertions, 0 deletions
| diff --git a/client/menu/settings/input/input_value_node.gd b/client/menu/settings/input/input_value_node.gd new file mode 100644 index 00000000..4436d97f --- /dev/null +++ b/client/menu/settings/input/input_value_node.gd @@ -0,0 +1,69 @@ +# Hurry Curry! - a game about cooking +# Copyright 2024 tpart +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program.  If not, see <https://www.gnu.org/licenses/>. +# +extends VBoxContainer +class_name InputValueNode + +var value: Array[InputEvent] = [] +var listening := false + +@onready var actions_container: VBoxContainer = $ActionsContainer +@onready var add_button: Button = $Add +@onready var add_text = add_button.text + +func _ready(): +	update() + +func update(fix_focus: bool = false): +	for c in actions_container.get_children(): +		c.queue_free() +	 +	for e: InputEvent in value: +		var description: String +		 +		if e is InputEventKey: +			description = tr("%s (Keyboard)") % OS.get_keycode_string(e.physical_keycode) +		elif e is InputEventMouseButton: +			description = tr("Mouse button %s") % e.button_index +		elif e is InputEventJoypadButton: +			description = tr("%s (Joypad)") % e.button_index +		elif e is InputEventJoypadMotion: +			description = tr("Joypad axis %s") % [e.axis] +		else: +			description = tr("Other event") +		 +		var button := Button.new() +		button.text = description +		button.pressed.connect(erase_event.bind(e)) +		actions_container.add_child(button) +	 +	if fix_focus: +		add_button.grab_focus() + +func erase_event(e: InputEvent): +	value.erase(e) +	update(true) + +func _input(e: InputEvent): +	if listening: +		if e is InputEventKey or e is InputEventMouseButton or e is InputEventJoypadButton or e is InputEventJoypadMotion: +			value.append(e) +			_on_add_pressed() +			update() + +func _on_add_pressed() -> void: +	listening = not listening +	 +	add_button.text = tr("Press any key...") if listening else add_text | 
