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Diffstat (limited to 'client/menu/settings/input/input_value_node.gd')
-rw-r--r--client/menu/settings/input/input_value_node.gd74
1 files changed, 0 insertions, 74 deletions
diff --git a/client/menu/settings/input/input_value_node.gd b/client/menu/settings/input/input_value_node.gd
deleted file mode 100644
index 7c718e25..00000000
--- a/client/menu/settings/input/input_value_node.gd
+++ /dev/null
@@ -1,74 +0,0 @@
-# Hurry Curry! - a game about cooking
-# Copyright (C) 2025 Hurry Curry! contributors
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-extends VBoxContainer
-class_name InputValueNode
-
-var value: Array[InputEvent] = []
-var listening := false
-
-signal changed()
-
-@onready var actions_container: VBoxContainer = $ActionsContainer
-@onready var add_button: Button = $Add
-@onready var add_text = add_button.text
-
-func _ready():
- update()
-
-func update(fix_focus: bool = false):
- for c in actions_container.get_children():
- c.queue_free()
-
- for e: InputEvent in value:
- var description: String = InputManager.display_input_event(e)
- var button := Button.new()
-
- button.text = description
- button.pressed.connect(erase_event.bind(e))
- actions_container.add_child(button)
-
- if fix_focus:
- add_button.grab_focus()
-
-func erase_event(e: InputEvent):
- value.erase(e)
- update(true)
- changed.emit()
-
-func _input(e: InputEvent):
- if listening:
- if e is InputEventKey or e is InputEventMouseButton or e is InputEventJoypadButton or e is InputEventJoypadMotion:
- # Check if key was already added
- for e2 in value:
- if events_equal(e, e2): return
-
- value.append(e)
- _on_add_pressed()
- update()
- changed.emit()
-
-func events_equal(e1: InputEvent, e2: InputEvent) -> bool:
- if e1 is InputEventKey and e2 is InputEventKey:
- return e1.physical_keycode == e2.physical_keycode
- if (e1 is InputEventMouseButton and e2 is InputEventMouseButton) or (e1 is InputEventJoypadButton and e2 is InputEventJoypadButton):
- return e1.button_index == e2.button_index
- if e1 is InputEventJoypadMotion and e2 is InputEventJoypadMotion:
- return e1.axis == e2.axis
- return false
-
-func _on_add_pressed() -> void:
- listening = not listening
- add_button.text = tr("c.settings.input.press_any_key") if listening else add_text