diff options
Diffstat (limited to 'client/menu/settings/input/input_value_node.gd')
-rw-r--r-- | client/menu/settings/input/input_value_node.gd | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/client/menu/settings/input/input_value_node.gd b/client/menu/settings/input/input_value_node.gd deleted file mode 100644 index 7c718e25..00000000 --- a/client/menu/settings/input/input_value_node.gd +++ /dev/null @@ -1,74 +0,0 @@ -# Hurry Curry! - a game about cooking -# Copyright (C) 2025 Hurry Curry! contributors -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see <https://www.gnu.org/licenses/>. -# -extends VBoxContainer -class_name InputValueNode - -var value: Array[InputEvent] = [] -var listening := false - -signal changed() - -@onready var actions_container: VBoxContainer = $ActionsContainer -@onready var add_button: Button = $Add -@onready var add_text = add_button.text - -func _ready(): - update() - -func update(fix_focus: bool = false): - for c in actions_container.get_children(): - c.queue_free() - - for e: InputEvent in value: - var description: String = InputManager.display_input_event(e) - var button := Button.new() - - button.text = description - button.pressed.connect(erase_event.bind(e)) - actions_container.add_child(button) - - if fix_focus: - add_button.grab_focus() - -func erase_event(e: InputEvent): - value.erase(e) - update(true) - changed.emit() - -func _input(e: InputEvent): - if listening: - if e is InputEventKey or e is InputEventMouseButton or e is InputEventJoypadButton or e is InputEventJoypadMotion: - # Check if key was already added - for e2 in value: - if events_equal(e, e2): return - - value.append(e) - _on_add_pressed() - update() - changed.emit() - -func events_equal(e1: InputEvent, e2: InputEvent) -> bool: - if e1 is InputEventKey and e2 is InputEventKey: - return e1.physical_keycode == e2.physical_keycode - if (e1 is InputEventMouseButton and e2 is InputEventMouseButton) or (e1 is InputEventJoypadButton and e2 is InputEventJoypadButton): - return e1.button_index == e2.button_index - if e1 is InputEventJoypadMotion and e2 is InputEventJoypadMotion: - return e1.axis == e2.axis - return false - -func _on_add_pressed() -> void: - listening = not listening - add_button.text = tr("c.settings.input.press_any_key") if listening else add_text |