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-rw-r--r--client/menu/settings/input/input_manager.gd101
-rw-r--r--client/menu/settings/input/input_manager.gd.uid1
-rw-r--r--client/menu/settings/input/input_setting.gd39
-rw-r--r--client/menu/settings/input/input_setting.gd.uid1
-rw-r--r--client/menu/settings/input/input_value_node.gd74
-rw-r--r--client/menu/settings/input/input_value_node.gd.uid1
-rw-r--r--client/menu/settings/input/input_value_node.tscn24
7 files changed, 0 insertions, 241 deletions
diff --git a/client/menu/settings/input/input_manager.gd b/client/menu/settings/input/input_manager.gd
deleted file mode 100644
index e3158a03..00000000
--- a/client/menu/settings/input/input_manager.gd
+++ /dev/null
@@ -1,101 +0,0 @@
-# Hurry Curry! - a game about cooking
-# Copyright (C) 2025 Hurry Curry! contributors
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-extends Node
-
-enum EventType {
- KEYBOARD,
- JOYPAD,
- TOUCH,
- OTHER
-}
-
-var default_input_map = {}
-var input_map: Dictionary
-
-func _init():
- default_input_map = get_input_map()
- input_map = default_input_map.duplicate(true)
-
-func get_input_map() -> Dictionary:
- var actions = InputMap.get_actions().filter(func isBuiltIn(k: String): return !k.begins_with("ui_"))
- var kb = {}
- for a in actions:
- var input_events: Array[InputEvent] = InputMap.action_get_events(a).duplicate(true)
- kb[a] = input_events
- return kb
-
-func get_events(action_name: String) -> Array:
- if not input_map.has(action_name):
- push_error("Tried to get action %s in input map which does not exist" % action_name)
- return []
- return input_map[action_name]
-
-func settings() -> Array:
- var entries := []
- for k in input_map.keys(): entries.append(InputSetting.new(k))
- return entries
-
-func change_input_map_action(action_name: String, events: Array, save: bool = true):
- if !InputMap.has_action(action_name):
- push_error("Action %s does not exist" % action_name, false)
- return
- # Erase previous keybindings
- InputMap.action_erase_events(action_name)
- # Add new keybindings
- for e in events:
- InputMap.action_add_event(action_name, e)
-
- if save:
- # Update input map dictionary
- input_map = get_input_map()
- # Save settings
- Global.set_setting("input_map", input_map.duplicate(true))
-
-func apply_input_map(new_input_map: Dictionary):
- # Load into input map dictionary
- for k in new_input_map.keys():
- input_map[k] = []
- for a in new_input_map[k]:
- input_map[k].append(a)
-
- # Apply keybindings
- for k in input_map.keys():
- change_input_map_action(k, input_map[k], false)
-
-func reset_input_map():
- Global.set_setting("input_map", default_input_map.duplicate())
- apply_input_map(Global.get_setting("input_map"))
-
-func get_event_type(input_event: InputEvent) -> EventType:
- if input_event is InputEventKey or input_event is InputEventMouseButton:
- return EventType.KEYBOARD
- elif input_event is InputEventJoypadButton or input_event is InputEventJoypadMotion:
- return EventType.JOYPAD
- elif input_event is InputEventScreenTouch or input_event is InputEventScreenDrag:
- return EventType.TOUCH
- return EventType.OTHER
-
-func display_input_event(input_event: InputEvent) -> String:
- if input_event is InputEventKey:
- return tr("c.settings.input.keyboard").format([OS.get_keycode_string(input_event.physical_keycode)])
- elif input_event is InputEventMouseButton:
- return tr("c.settings.input.mouse_button").format([input_event.button_index])
- elif input_event is InputEventJoypadButton:
- return tr("c.settings.input.joypad").format([input_event.button_index])
- elif input_event is InputEventJoypadMotion:
- return tr("c.settings.input.joypad_axis").format([input_event.axis])
- else:
- return tr("c.settings.input.other_event")
diff --git a/client/menu/settings/input/input_manager.gd.uid b/client/menu/settings/input/input_manager.gd.uid
deleted file mode 100644
index 678c2192..00000000
--- a/client/menu/settings/input/input_manager.gd.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://bfu78iwybbu2s
diff --git a/client/menu/settings/input/input_setting.gd b/client/menu/settings/input/input_setting.gd
deleted file mode 100644
index 72e1aa81..00000000
--- a/client/menu/settings/input/input_setting.gd
+++ /dev/null
@@ -1,39 +0,0 @@
-# Hurry Curry! - a game about cooking
-# Copyright (C) 2025 Hurry Curry! contributors
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-class_name InputSetting
-extends GameSetting
-
-const INPUT_VALUE_NODE_SCENE = preload("res://menu/settings/input/input_value_node.tscn")
-
-func _init(new_id: String):
- super(new_id)
- default = InputManager.default_input_map[new_id]
-
-func create_row():
- var row = super()
- row.value_node = INPUT_VALUE_NODE_SCENE.instantiate()
- Settings.hook_changed_init(key, true,
- func(value):
- if is_instance_valid(row):
- row.value_node.value = value
- )
- row.value_node.changed.connect(func(): Global.set_setting(key, row.value_node.value))
- return row
-
-func changed_keys():
- return [key]
- # if Global.array_eq(Global.get_setting(key), default): return [key]
- # else: return []
diff --git a/client/menu/settings/input/input_setting.gd.uid b/client/menu/settings/input/input_setting.gd.uid
deleted file mode 100644
index 7866fc2f..00000000
--- a/client/menu/settings/input/input_setting.gd.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://d2xwn2u4ycpe8
diff --git a/client/menu/settings/input/input_value_node.gd b/client/menu/settings/input/input_value_node.gd
deleted file mode 100644
index 7c718e25..00000000
--- a/client/menu/settings/input/input_value_node.gd
+++ /dev/null
@@ -1,74 +0,0 @@
-# Hurry Curry! - a game about cooking
-# Copyright (C) 2025 Hurry Curry! contributors
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-extends VBoxContainer
-class_name InputValueNode
-
-var value: Array[InputEvent] = []
-var listening := false
-
-signal changed()
-
-@onready var actions_container: VBoxContainer = $ActionsContainer
-@onready var add_button: Button = $Add
-@onready var add_text = add_button.text
-
-func _ready():
- update()
-
-func update(fix_focus: bool = false):
- for c in actions_container.get_children():
- c.queue_free()
-
- for e: InputEvent in value:
- var description: String = InputManager.display_input_event(e)
- var button := Button.new()
-
- button.text = description
- button.pressed.connect(erase_event.bind(e))
- actions_container.add_child(button)
-
- if fix_focus:
- add_button.grab_focus()
-
-func erase_event(e: InputEvent):
- value.erase(e)
- update(true)
- changed.emit()
-
-func _input(e: InputEvent):
- if listening:
- if e is InputEventKey or e is InputEventMouseButton or e is InputEventJoypadButton or e is InputEventJoypadMotion:
- # Check if key was already added
- for e2 in value:
- if events_equal(e, e2): return
-
- value.append(e)
- _on_add_pressed()
- update()
- changed.emit()
-
-func events_equal(e1: InputEvent, e2: InputEvent) -> bool:
- if e1 is InputEventKey and e2 is InputEventKey:
- return e1.physical_keycode == e2.physical_keycode
- if (e1 is InputEventMouseButton and e2 is InputEventMouseButton) or (e1 is InputEventJoypadButton and e2 is InputEventJoypadButton):
- return e1.button_index == e2.button_index
- if e1 is InputEventJoypadMotion and e2 is InputEventJoypadMotion:
- return e1.axis == e2.axis
- return false
-
-func _on_add_pressed() -> void:
- listening = not listening
- add_button.text = tr("c.settings.input.press_any_key") if listening else add_text
diff --git a/client/menu/settings/input/input_value_node.gd.uid b/client/menu/settings/input/input_value_node.gd.uid
deleted file mode 100644
index 3669b991..00000000
--- a/client/menu/settings/input/input_value_node.gd.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://ckb78voiq05e3
diff --git a/client/menu/settings/input/input_value_node.tscn b/client/menu/settings/input/input_value_node.tscn
deleted file mode 100644
index c5ddc56f..00000000
--- a/client/menu/settings/input/input_value_node.tscn
+++ /dev/null
@@ -1,24 +0,0 @@
-[gd_scene load_steps=3 format=3 uid="uid://c6r0nv5daq7wc"]
-
-[ext_resource type="Script" uid="uid://ckb78voiq05e3" path="res://menu/settings/input/input_value_node.gd" id="1_snxax"]
-[ext_resource type="Texture2D" uid="uid://cnfjbowd2i02r" path="res://menu/icons/plus.svg" id="2_3vlvc"]
-
-[node name="InputValueNode" type="VBoxContainer"]
-offset_right = 128.0
-offset_bottom = 31.0
-theme_override_constants/separation = 0
-script = ExtResource("1_snxax")
-
-[node name="ActionsContainer" type="VBoxContainer" parent="."]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="Add" type="Button" parent="."]
-custom_minimum_size = Vector2(128, 0)
-layout_mode = 2
-size_flags_vertical = 3
-text = "c.settings.input.add"
-icon = ExtResource("2_3vlvc")
-expand_icon = true
-
-[connection signal="pressed" from="Add" to="." method="_on_add_pressed"]