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-rw-r--r--client/menu/settings/dropdown_setting.gd25
-rw-r--r--client/menu/settings/game_setting.gd50
-rw-r--r--client/menu/settings/input/input_manager.gd42
-rw-r--r--client/menu/settings/input/input_setting.gd19
-rw-r--r--client/menu/settings/input/input_value_node.gd5
-rw-r--r--client/menu/settings/preset_row.gd (renamed from client/menu/settings/preset.gd)32
-rw-r--r--client/menu/settings/range_setting.gd22
-rw-r--r--client/menu/settings/settings_category.gd35
-rw-r--r--client/menu/settings/settings_root.gd34
-rw-r--r--client/menu/settings/settings_row.gd1
-rw-r--r--client/menu/settings/text_setting.gd22
-rw-r--r--client/menu/settings/toggle_setting.gd22
12 files changed, 147 insertions, 162 deletions
diff --git a/client/menu/settings/dropdown_setting.gd b/client/menu/settings/dropdown_setting.gd
index e57fc40f..3d6b7c80 100644
--- a/client/menu/settings/dropdown_setting.gd
+++ b/client/menu/settings/dropdown_setting.gd
@@ -18,23 +18,14 @@ extends GameSetting
var options: Array
-func _init(new_description: String, new_preset: int, new_options: Array):
- assert(new_preset < new_options.size())
- super(new_description, new_preset)
+func _init(new_id: String, new_default, new_options: Array):
+ super(new_id, new_default)
options = new_options
-func _update_row():
- super()
+func create_row():
+ var row = super()
row.value_node = OptionButton.new()
- for i in options:
- row.value_node.add_item(i)
- row.value_node.select(_value)
-
-func fetch_setting():
- if row != null:
- _value = row.value_node.selected
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.selected = _value
+ for i in options: row.value_node.add_item(tr(nskey + "." + i))
+ Settings.hook_changed_init(key, true, func (value): row.value_node.select(options.find(value)))
+ row.value_node.item_selected.connect(func(item): Global.set_setting(key, options[item]))
+ return row
diff --git a/client/menu/settings/game_setting.gd b/client/menu/settings/game_setting.gd
index afe1fe65..a98d5abb 100644
--- a/client/menu/settings/game_setting.gd
+++ b/client/menu/settings/game_setting.gd
@@ -16,39 +16,27 @@
class_name GameSetting
extends Object
-var preset
-var _value
-var description: String
+var default
+var key: String
+var nskey: String
-var row: SettingsRow
+func _init(new_id: String, new_default = null):
+ default = new_default
+ key = new_id
-func _init(new_description: String, new_preset):
- preset = new_preset
- set_value(new_preset)
- description = new_description
+func set_parent(parent: GameSetting):
+ if parent != null: key = parent.key + "." + key
+ nskey = "c.settings." + key
-func reset():
- set_value(preset)
-
-func get_row() -> SettingsRow:
- _update_row()
+func create_row():
+ var row = preload("res://menu/settings/settings_row.tscn").instantiate()
+ row.description = tr(nskey)
+ row.reset.connect(func(): Global.set_setting(key, default))
return row
-func _update_row():
- if row != null:
- row.queue_free()
- row = preload("res://menu/settings/settings_row.tscn").instantiate()
- row.description = description
- row.reset.connect(reset)
-
-func fetch_setting():
- pass
-
-func get_value():
- return _value
-
-func set_value(v):
- if v is Array:
- _value = v.duplicate(true)
- else:
- _value = v
+func check():
+ if default != null:
+ if not key in Global.settings:
+ Global.set_setting_unchecked(key, default)
+ if typeof(default) != typeof(Global.settings[key]):
+ Global.set_setting_unchecked(key, default)
diff --git a/client/menu/settings/input/input_manager.gd b/client/menu/settings/input/input_manager.gd
index 96cdca09..d216884b 100644
--- a/client/menu/settings/input/input_manager.gd
+++ b/client/menu/settings/input/input_manager.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -15,32 +16,6 @@
#
extends Node
-var action_descriptions = {
- "forwards": tr("Move forwards"),
- "backwards": tr("Move backwards"),
- "left": tr("Move left"),
- "right": tr("Move right"),
- "rotate_left": tr("Rotate camera to the left"),
- "rotate_right": tr("Rotate camera to the right"),
- "rotate_up": tr("Rotate camera upwards"),
- "rotate_down": tr("Rotate camera downwards"),
- "interact": tr("Interact", "Interacting with items, etc."),
- "boost": tr("Boost movement"),
- "zoom_in": tr("Zoom in"),
- "zoom_out": tr("Zoom out"),
- "chat": tr("Toggle chat", "Toggle chat on or off"),
- "reset": tr("Reset camera view"),
- "fullscreen": tr("Toggle fullscreen"),
- "previous": tr("Previous"),
- "next": tr("Next"),
- "start_game": tr("Start game"),
- "join_spectate": tr("Join / Spectate"),
- "zoom_in_discrete": tr("Zoom in (discrete)"),
- "zoom_out_discrete": tr("Zoom out (discrete)"),
- "scroll_down": tr("Scroll down"),
- "scroll_up": tr("Scroll up"),
-}
-
var default_input_map = {}
var input_map
@@ -56,19 +31,12 @@ func get_input_map() -> Dictionary:
kb[a] = input_events
return kb
-func input_map_to_settings_dictionary(map: Dictionary) -> Dictionary:
- var settings_dict := {}
+func input_map_to_settings(map: Dictionary) -> Array:
+ var entries := []
for k in map.keys():
var events = map[k]
- settings_dict[k] = InputSetting.new(action_descriptions[k] if action_descriptions.has(k) else k, events)
- return settings_dict
-
-func settings_dictionary_to_input_map(settings: Dictionary) -> Dictionary:
- var map := {}
- for k in settings.keys():
- var setting: InputSetting = settings[k]
- map[k] = setting.get_value()
- return map
+ entries.append(InputSetting.new(k, events))
+ return entries
func change_input_map_action(action_name: String, events: Array, save: bool = true):
if !InputMap.has_action(action_name):
diff --git a/client/menu/settings/input/input_setting.gd b/client/menu/settings/input/input_setting.gd
index eec68bdc..7388af78 100644
--- a/client/menu/settings/input/input_setting.gd
+++ b/client/menu/settings/input/input_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -18,17 +19,9 @@ extends GameSetting
const INPUT_VALUE_NODE_SCENE = preload("res://menu/settings/input/input_value_node.tscn")
-func _update_row():
- super()
+func create_row():
+ var row = super()
row.value_node = INPUT_VALUE_NODE_SCENE.instantiate()
- row.value_node.value = _value
-
-func fetch_setting():
- if row != null:
- _value = row.value_node.value
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.value = _value
- row.value_node.update()
+ Settings.hook_changed_init(key, true, func(value): row.value_node.value = value)
+ row.value_node.changed.connect(func(): Global.set_setting(key, row.value_node.value))
+ return row
diff --git a/client/menu/settings/input/input_value_node.gd b/client/menu/settings/input/input_value_node.gd
index 125a946b..9f89416b 100644
--- a/client/menu/settings/input/input_value_node.gd
+++ b/client/menu/settings/input/input_value_node.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -19,6 +20,8 @@ class_name InputValueNode
var value: Array[InputEvent] = []
var listening := false
+signal changed()
+
@onready var actions_container: VBoxContainer = $ActionsContainer
@onready var add_button: Button = $Add
@onready var add_text = add_button.text
@@ -55,6 +58,7 @@ func update(fix_focus: bool = false):
func erase_event(e: InputEvent):
value.erase(e)
update(true)
+ changed.emit()
func _input(e: InputEvent):
if listening:
@@ -66,6 +70,7 @@ func _input(e: InputEvent):
value.append(e)
_on_add_pressed()
update()
+ changed.emit()
func events_equal(e1: InputEvent, e2: InputEvent) -> bool:
if e1 is InputEventKey and e2 is InputEventKey:
diff --git a/client/menu/settings/preset.gd b/client/menu/settings/preset_row.gd
index bb13b570..af6cfe0e 100644
--- a/client/menu/settings/preset.gd
+++ b/client/menu/settings/preset_row.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -13,27 +14,32 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
-class_name Preset
-extends Object
+class_name PresetRow
+extends GameSetting
-var label: String
var options: Dictionary
+var arr: Array[Button]
-func _init(name_: String, options_: Dictionary):
- label = name_
+func _init(id: String, options_: Dictionary):
+ super(id)
options = options_
+var prefix = ""
+func set_parent(parent):
+ super(parent)
+ if parent != null: prefix = parent.key
+
func apply(preset_name: String):
- var preset: Dictionary = options[preset_name]
+ var preset = options[preset_name]
for i in preset.keys():
- var setting_name: String = i
- Global.set_setting(setting_name, preset[setting_name])
+ Global.set_setting(prefix + "." + i, preset[i])
-func buttons() -> Array[Button]:
- var arr: Array[Button] = []
+func create_row():
+ var row = super()
+ row.value_node = HBoxContainer.new()
for i in options.keys():
var button := Button.new()
button.pressed.connect(apply.bind(i))
- button.text = i
- arr.push_back(button)
- return arr
+ button.text = tr(nskey + "." + i)
+ row.value_node.add_child(button)
+ return row
diff --git a/client/menu/settings/range_setting.gd b/client/menu/settings/range_setting.gd
index d13e2262..b119a205 100644
--- a/client/menu/settings/range_setting.gd
+++ b/client/menu/settings/range_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -21,27 +22,20 @@ var max_value: float
var tick_count
var smooth: bool
-func _init(new_description: String, new_preset: float, new_min_value: float, new_max_value: float, new_smooth: bool = true, new_tick_count = null):
- super(new_description, new_preset)
+func _init(new_id: String, new_default: float, new_min_value: float, new_max_value: float, new_smooth: bool = true, new_tick_count = null):
+ super(new_id, new_default)
min_value = new_min_value
max_value = new_max_value
tick_count = new_tick_count
smooth = new_smooth
-func _update_row():
- super()
+func create_row():
+ var row = super()
row.value_node = HSlider.new()
row.value_node.min_value = min_value
row.value_node.max_value = max_value
row.value_node.tick_count = abs(max_value - min_value) if tick_count == null else tick_count
row.value_node.step = 0 if smooth else (1 if tick_count == null else abs(max_value - min_value) / (tick_count - 1))
- row.value_node.value = _value
-
-func fetch_setting():
- if row != null:
- _value = row.value_node.value
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.value = _value
+ Settings.hook_changed_init(key, true, func(value): row.value_node.value = value)
+ row.value_node.value_changed.connect(func(value): Global.set_setting(key, value))
+ return row
diff --git a/client/menu/settings/settings_category.gd b/client/menu/settings/settings_category.gd
index c4601429..b5d02d8f 100644
--- a/client/menu/settings/settings_category.gd
+++ b/client/menu/settings/settings_category.gd
@@ -14,15 +14,32 @@
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name SettingsCategory
-extends Object
+extends GameSetting
-var name: String
-var id: String
-var settings: Dictionary # Dictionary[String, GameSetting]
-var presets # Array[Preset] | null
+var settings: Array # Dictionary[String, GameSetting]
-func _init(new_name: String, new_id: String, new_settings: Dictionary, new_presets = null):
- name = new_name
- id = new_id
+var options: VBoxContainer
+
+func _init(new_id: String, new_settings: Array):
+ super(new_id)
settings = new_settings
- presets = new_presets
+
+func set_parent(parent: GameSetting):
+ super(parent)
+ for c in settings:
+ c.set_parent(self)
+
+func create_row():
+ var row = ScrollContainerCustom.new()
+ var options = VBoxContainer.new()
+ row.name = tr(nskey)
+ row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+ options.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+ row.add_child(options)
+
+ for r in settings: options.add_child(r.create_row())
+ return row
+
+func check():
+ for c in settings:
+ c.check()
diff --git a/client/menu/settings/settings_root.gd b/client/menu/settings/settings_root.gd
new file mode 100644
index 00000000..1beb0d9b
--- /dev/null
+++ b/client/menu/settings/settings_root.gd
@@ -0,0 +1,34 @@
+# Hurry Curry! - a game about cooking
+# Copyright 2024 metamuffin
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends GameSetting
+class_name SettingsRoot
+
+var children: Array
+func _init(new_children: Array):
+ super("root")
+ children = new_children
+ for c in children:
+ c.set_parent(null)
+
+func create_row():
+ var row = TabContainer.new()
+ row.size_flags_vertical = Control.SIZE_EXPAND_FILL
+ for r in children: row.add_child(r.create_row())
+ return row
+
+func check():
+ for c in children:
+ c.check()
diff --git a/client/menu/settings/settings_row.gd b/client/menu/settings/settings_row.gd
index f5621d78..68340918 100644
--- a/client/menu/settings/settings_row.gd
+++ b/client/menu/settings/settings_row.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
diff --git a/client/menu/settings/text_setting.gd b/client/menu/settings/text_setting.gd
index faafa610..dc9352ab 100644
--- a/client/menu/settings/text_setting.gd
+++ b/client/menu/settings/text_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -18,21 +19,14 @@ extends GameSetting
var placeholder: String
-func _init(new_description: String, new_preset: String, new_placeholder: String = ""):
- super(new_description, new_preset)
+func _init(new_id: String, new_default: String, new_placeholder: String = ""):
+ super(new_id, new_default)
placeholder = new_placeholder
-func _update_row():
- super()
+func create_row():
+ var row = super()
row.value_node = LineEdit.new()
- row.value_node.text = _value
row.value_node.placeholder_text = placeholder
-
-func fetch_setting():
- if row != null:
- _value = row.value_node.text
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.text = _value
+ row.value_node.text_changed.connect(func(text): Global.set_setting(key, text))
+ Settings.hook_changed_init(key, true, func(text): row.value_node.text = text)
+ return row
diff --git a/client/menu/settings/toggle_setting.gd b/client/menu/settings/toggle_setting.gd
index 6d4150d4..8e0c030c 100644
--- a/client/menu/settings/toggle_setting.gd
+++ b/client/menu/settings/toggle_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -16,19 +17,12 @@
class_name ToggleSetting
extends GameSetting
-func _init(new_description: String, new_preset: bool):
- super(new_description, new_preset)
+func _init(new_id: String, new_default: bool):
+ super(new_id, new_default)
-func fetch_setting():
- if row != null:
- _value = row.value_node.button_pressed
-
-func _update_row():
- super()
+func create_row():
+ var row = super()
row.value_node = CheckButton.new()
- row.value_node.button_pressed = _value
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.button_pressed = _value
+ row.value_node.pressed.connect(func(): Global.set_setting(key, row.value_node.button_pressed))
+ Settings.hook_changed_init(key, true, func(value): row.value_node.button_pressed = value)
+ return row