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-rw-r--r--client/menu/theme/shaders/blur_mix.gdshader34
1 files changed, 0 insertions, 34 deletions
diff --git a/client/menu/theme/shaders/blur_mix.gdshader b/client/menu/theme/shaders/blur_mix.gdshader
deleted file mode 100644
index 97686a54..00000000
--- a/client/menu/theme/shaders/blur_mix.gdshader
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright (C) 2025 Hurry Curry! Contributors
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-shader_type canvas_item;
-
-uniform float blur_amount : hint_range(-2.0, 10.0);
-uniform float mix_amount : hint_range(0.0, 1.0);
-uniform float mix_amount_no_blur : hint_range(0.0, 1.0);
-uniform vec4 color_over: source_color;
-uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
-uniform bool enable_blur;
-
-void fragment() {
- if (enable_blur) {
- vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
- COLOR = mix(blurred, color_over, mix_amount);
- } else {
- COLOR = mix(texture(SCREEN_TEXTURE, SCREEN_UV), color_over, mix_amount_no_blur);
- }
-} \ No newline at end of file