diff options
Diffstat (limited to 'client/menu/theme/shaders/blur_mix.gdshader')
-rw-r--r-- | client/menu/theme/shaders/blur_mix.gdshader | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/client/menu/theme/shaders/blur_mix.gdshader b/client/menu/theme/shaders/blur_mix.gdshader deleted file mode 100644 index 97686a54..00000000 --- a/client/menu/theme/shaders/blur_mix.gdshader +++ /dev/null @@ -1,34 +0,0 @@ -/* - Hurry Curry! - a game about cooking - Copyright (C) 2025 Hurry Curry! Contributors - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU Affero General Public License as published by - the Free Software Foundation, version 3 of the License only. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Affero General Public License for more details. - - You should have received a copy of the GNU Affero General Public License - along with this program. If not, see <https://www.gnu.org/licenses/>. - -*/ -shader_type canvas_item; - -uniform float blur_amount : hint_range(-2.0, 10.0); -uniform float mix_amount : hint_range(0.0, 1.0); -uniform float mix_amount_no_blur : hint_range(0.0, 1.0); -uniform vec4 color_over: source_color; -uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; -uniform bool enable_blur; - -void fragment() { - if (enable_blur) { - vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount); - COLOR = mix(blurred, color_over, mix_amount); - } else { - COLOR = mix(texture(SCREEN_TEXTURE, SCREEN_UV), color_over, mix_amount_no_blur); - } -}
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