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-rw-r--r--client/menu/theme/shaders/blur_mix.gdshader34
-rw-r--r--client/menu/theme/shaders/grayscale.gdshader25
-rw-r--r--client/menu/theme/shaders/menu_background.gdshader36
-rw-r--r--client/menu/theme/shaders/printed.gdshader22
4 files changed, 117 insertions, 0 deletions
diff --git a/client/menu/theme/shaders/blur_mix.gdshader b/client/menu/theme/shaders/blur_mix.gdshader
new file mode 100644
index 00000000..7e95224d
--- /dev/null
+++ b/client/menu/theme/shaders/blur_mix.gdshader
@@ -0,0 +1,34 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 tpart
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+shader_type canvas_item;
+
+uniform float blur_amount : hint_range(-2.0, 10.0);
+uniform float mix_amount : hint_range(0.0, 1.0);
+uniform float mix_amount_no_blur : hint_range(0.0, 1.0);
+uniform vec4 color_over: source_color;
+uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
+uniform bool enable_blur;
+
+void fragment() {
+ if (enable_blur) {
+ vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
+ COLOR = mix(blurred, color_over, mix_amount);
+ } else {
+ COLOR = mix(texture(SCREEN_TEXTURE, SCREEN_UV), color_over, mix_amount_no_blur);
+ }
+} \ No newline at end of file
diff --git a/client/menu/theme/shaders/grayscale.gdshader b/client/menu/theme/shaders/grayscale.gdshader
new file mode 100644
index 00000000..cc132c54
--- /dev/null
+++ b/client/menu/theme/shaders/grayscale.gdshader
@@ -0,0 +1,25 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 nokoe
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+shader_type canvas_item;
+
+void fragment() {
+ float brightness = 0.2126 * COLOR.r + 0.7152 * COLOR.g + 0.0722 * COLOR.b;
+ brightness = (brightness - .5) * 2.;
+ COLOR.rgb = vec3(brightness);
+ COLOR.a *= 1. - brightness;
+}
diff --git a/client/menu/theme/shaders/menu_background.gdshader b/client/menu/theme/shaders/menu_background.gdshader
new file mode 100644
index 00000000..91b94601
--- /dev/null
+++ b/client/menu/theme/shaders/menu_background.gdshader
@@ -0,0 +1,36 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 metamuffin
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+shader_type spatial;
+render_mode unshaded;
+
+uniform sampler2D noise : source_color;
+uniform vec3 ccloud : source_color;
+uniform vec3 csky : source_color;
+
+void fragment() {
+ vec2 uv = UV * 0.9;
+ uv += TIME * vec2(0.001,0.002);
+
+ float f = texture(noise, uv).x;
+ f = 1. - f;
+ f = pow(f, 1.5);
+ f = floor(f*5.)/5.;
+ f = pow(f, 2.);
+
+ ALBEDO = mix(csky, ccloud, f);
+}
diff --git a/client/menu/theme/shaders/printed.gdshader b/client/menu/theme/shaders/printed.gdshader
new file mode 100644
index 00000000..3b35faa8
--- /dev/null
+++ b/client/menu/theme/shaders/printed.gdshader
@@ -0,0 +1,22 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 metamuffin
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+shader_type canvas_item;
+
+void fragment() {
+ COLOR = floor(COLOR*5.)/5.;
+}