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-rw-r--r--client/menu/blur_setup.gd8
-rw-r--r--client/menu/entry.gd2
-rw-r--r--client/menu/game.gd2
-rw-r--r--client/menu/main.tscn10
-rw-r--r--client/menu/popup_message.gd14
-rw-r--r--client/menu/settings.gd43
-rw-r--r--client/menu/settings.tscn9
-rw-r--r--client/menu/settings/dropdown_setting.gd21
-rw-r--r--client/menu/settings/game_setting.gd50
-rw-r--r--client/menu/settings/input/input_manager.gd35
-rw-r--r--client/menu/settings/input/input_setting.gd16
-rw-r--r--client/menu/settings/input/input_value_node.gd5
-rw-r--r--client/menu/settings/preset_row.gd (renamed from client/menu/settings/preset.gd)13
-rw-r--r--client/menu/settings/range_setting.gd18
-rw-r--r--client/menu/settings/settings_category.gd51
-rw-r--r--client/menu/settings/settings_root.gd36
-rw-r--r--client/menu/settings/settings_row.gd1
-rw-r--r--client/menu/settings/text_setting.gd19
-rw-r--r--client/menu/settings/toggle_setting.gd19
-rw-r--r--client/menu/setup.gd2
20 files changed, 177 insertions, 197 deletions
diff --git a/client/menu/blur_setup.gd b/client/menu/blur_setup.gd
index 97729074..b5b5dde9 100644
--- a/client/menu/blur_setup.gd
+++ b/client/menu/blur_setup.gd
@@ -16,8 +16,8 @@
extends Control
func _ready():
- update()
- Global.settings_changed.connect(update)
+ update(Global.get_setting("ui.blur"))
+ Settings.hook_changed("ui.blur", update)
-func update():
- material.set_shader_parameter("enable_blur", Global.get_setting("ui_blur"))
+func update(state):
+ material.set_shader_parameter("enable_blur", state)
diff --git a/client/menu/entry.gd b/client/menu/entry.gd
index 5ca6dacb..456709ed 100644
--- a/client/menu/entry.gd
+++ b/client/menu/entry.gd
@@ -18,7 +18,7 @@ extends Menu
func _ready():
super()
- if not Global.get_setting("setup_complete"):
+ if not Global.get_setting("gameplay.setup_complete"):
await submenu("res://menu/setup.tscn")
else:
await submenu("res://menu/main.tscn")
diff --git a/client/menu/game.gd b/client/menu/game.gd
index f50a43a6..a2eb858c 100644
--- a/client/menu/game.gd
+++ b/client/menu/game.gd
@@ -43,7 +43,7 @@ func _menu_cover(state):
game.camera.update_disable_input()
func _process(_delta):
- if Global.get_setting("debug_info"):
+ if Global.get_setting("graphics.debug_info"):
debug_label.show()
debug_label.text = "%d FPS\nDriver: %s" % [Engine.get_frames_per_second(), ProjectSettings.get_setting("rendering/rendering_device/driver")]
else: debug_label.hide()
diff --git a/client/menu/main.tscn b/client/menu/main.tscn
index 94726109..26decd2b 100644
--- a/client/menu/main.tscn
+++ b/client/menu/main.tscn
@@ -63,27 +63,27 @@ layout_mode = 2
[node name="play" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "Play"
+text = "c.menu.play"
alignment = 0
[node name="change_character" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "My Chef"
+text = "c.menu.my_chef"
alignment = 0
[node name="settings" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "Settings"
+text = "c.menu.settings"
alignment = 0
[node name="credits" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "Credits"
+text = "c.menu.credits"
alignment = 0
[node name="quit" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "Quit"
+text = "c.menu.quit"
alignment = 0
[connection signal="pressed" from="side/margin/options/first/play" to="." method="_on_play_pressed"]
diff --git a/client/menu/popup_message.gd b/client/menu/popup_message.gd
index 90e86faa..1464e20c 100644
--- a/client/menu/popup_message.gd
+++ b/client/menu/popup_message.gd
@@ -109,24 +109,24 @@ func _input(_event):
Global.set_hint("has_reset", true)
func _on_boost_timeout():
- if not Global.get_hint("has_boosted") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_boosted") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Press %s to boost") % display_keybind(tr("SHIFT"), "B"))
func _on_move_timeout():
- if not Global.get_hint("has_moved") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_moved") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Use %s to move") % display_keybind("WASD", tr("left stick")))
func _on_interact_timeout():
- if not Global.get_hint("has_interacted") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_interacted") and not Global.get_setting("ui.touch_controls"):
var keybind = display_keybind(tr("SPACE"), "A")
display_hint_msg(tr("Press %s to pick up items and hold %s to interact with tools") % [keybind, keybind])
func _on_reset_timeout():
- if not Global.get_hint("has_reset") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_reset") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Press %s to reset the camera view") % display_keybind("R", "Y"))
func _on_zoom_timeout():
- if not Global.get_hint("has_zoomed") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_zoomed") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Use %s to zoom in/out") % display_keybind(tr("PageUp/PageDown"), "LT/RT"))
func display_keybind(keyboard: String, joypad: String, touch = null) -> String:
@@ -143,11 +143,11 @@ func any_action_just_pressed(actions: Array) -> bool:
return false
func _on_rotate_camera_timeout():
- if not Global.get_hint("has_rotated") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_rotated") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Use %s to rotate the camera view") % display_keybind(tr("arrow keys"), tr("right stick")))
func _on_nametags_timeout():
- if not Global.get_hint("has_seen_nametags") and not Global.get_setting("usernames"):
+ if not Global.get_hint("has_seen_nametags") and not Global.get_setting("graphics.usernames"):
Global.set_hint("has_seen_nametags", true)
display_hint_msg(tr("Username tags can be enabled/disabled in the settings"))
diff --git a/client/menu/settings.gd b/client/menu/settings.gd
index eb143900..b47331c6 100644
--- a/client/menu/settings.gd
+++ b/client/menu/settings.gd
@@ -16,52 +16,17 @@
#
extends Menu
-const SETTINGS_ROW_SCENE = preload("res://menu/settings/settings_row.tscn")
-
-@onready var settings_tabs: TabContainer = $OuterGap/Panel/InnerGap/VBoxContainer/TabContainer
+@onready var container = $OuterGap/Panel/InnerGap/VBoxContainer
func _ready():
super()
- update_rows()
+ Global.settings_tree._update_row()
+ container.add_child(Global.settings_tree.row)
+ container.move_child(Global.settings_tree.row, 1)
func _on_back_pressed():
exit()
func exit():
Global.save_settings()
- Global.apply_settings()
super()
-
-func update_rows(fix_focus = false):
- for c in settings_tabs.get_children():
- c.queue_free()
-
- for category: SettingsCategory in Global.default_settings:
- var category_settings = category.settings
- var scroll := ScrollContainerCustom.new()
- var options := VBoxContainer.new()
- scroll.name = category.name
- scroll.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- settings_tabs.add_child(scroll)
- options.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- scroll.add_child(options)
-
- var category_presets = category.presets
- if category_presets != null:
- for i: Preset in category_presets:
- var row: SettingsRow = SETTINGS_ROW_SCENE.instantiate()
- options.add_child(row)
- row.label.text = i.label
- row.reset_button.visible = false
- for b in i.buttons():
- row.value_parent.add_child(b)
-
- for k: String in category_settings.keys():
- var row: SettingsRow = Global.settings[k].get_row()
- options.add_child(row)
-
- if fix_focus:
- pass
- # TODO: Not implemented!
- # await get_tree().process_frame
- # Global.focus_first(self)
diff --git a/client/menu/settings.tscn b/client/menu/settings.tscn
index 9f523f7c..0a55e222 100644
--- a/client/menu/settings.tscn
+++ b/client/menu/settings.tscn
@@ -1,12 +1,10 @@
-[gd_scene load_steps=6 format=3 uid="uid://8ic77jmadadj"]
+[gd_scene load_steps=5 format=3 uid="uid://8ic77jmadadj"]
[ext_resource type="Theme" uid="uid://b0qmvo504e457" path="res://menu/theme/theme.tres" id="1_foq3a"]
[ext_resource type="Script" path="res://menu/settings.gd" id="2_3hgm8"]
[ext_resource type="Material" uid="uid://beea1pc5nt67r" path="res://menu/theme/dark_blur_material.tres" id="3_8nykw"]
[ext_resource type="Script" path="res://menu/blur_setup.gd" id="4_v6q3y"]
-[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_85urc"]
-
[node name="SettingsMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
@@ -52,11 +50,6 @@ size_flags_horizontal = 0
theme_override_font_sizes/font_size = 36
text = "Settings"
-[node name="TabContainer" type="TabContainer" parent="OuterGap/Panel/InnerGap/VBoxContainer"]
-layout_mode = 2
-size_flags_vertical = 3
-theme_override_styles/panel = SubResource("StyleBoxEmpty_85urc")
-
[node name="Back" type="Button" parent="OuterGap/Panel/InnerGap/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 8
diff --git a/client/menu/settings/dropdown_setting.gd b/client/menu/settings/dropdown_setting.gd
index e57fc40f..62162320 100644
--- a/client/menu/settings/dropdown_setting.gd
+++ b/client/menu/settings/dropdown_setting.gd
@@ -18,23 +18,18 @@ extends GameSetting
var options: Array
-func _init(new_description: String, new_preset: int, new_options: Array):
- assert(new_preset < new_options.size())
- super(new_description, new_preset)
+func _init(new_id: String, new_default, new_options: Array):
+ super(new_id, new_default)
options = new_options
func _update_row():
super()
row.value_node = OptionButton.new()
for i in options:
- row.value_node.add_item(i)
- row.value_node.select(_value)
+ row.value_node.add_item(tr(nskey + "." + i))
+ row.value_node.select(options.find(Global.get_setting(key)))
+ if not row.value_node.item_selected.is_connected(from_ui):
+ row.value_node.item_selected.connect(from_ui)
-func fetch_setting():
- if row != null:
- _value = row.value_node.selected
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.selected = _value
+func from_ui(index):
+ Global.set_setting(key, options[index])
diff --git a/client/menu/settings/game_setting.gd b/client/menu/settings/game_setting.gd
index afe1fe65..2846cbe3 100644
--- a/client/menu/settings/game_setting.gd
+++ b/client/menu/settings/game_setting.gd
@@ -16,39 +16,31 @@
class_name GameSetting
extends Object
-var preset
-var _value
-var description: String
+var default
+var key: String
+var nskey: String
-var row: SettingsRow
+var row: Node
-func _init(new_description: String, new_preset):
- preset = new_preset
- set_value(new_preset)
- description = new_description
+func _init(new_id: String, new_default = null):
+ default = new_default
+ key = new_id
-func reset():
- set_value(preset)
-
-func get_row() -> SettingsRow:
- _update_row()
- return row
+func set_parent(parent: GameSetting):
+ if parent != null: key = parent.key + "." + key
+ nskey = "c.settings." + key
func _update_row():
- if row != null:
- row.queue_free()
- row = preload("res://menu/settings/settings_row.tscn").instantiate()
- row.description = description
- row.reset.connect(reset)
+ if row == null: row = preload("res://menu/settings/settings_row.tscn").instantiate()
+ row.description = tr(nskey)
+ if not row.reset.is_connected(reset): row.reset.connect(reset)
-func fetch_setting():
- pass
-
-func get_value():
- return _value
+func reset():
+ Global.set_setting(key, default)
-func set_value(v):
- if v is Array:
- _value = v.duplicate(true)
- else:
- _value = v
+func check():
+ if default != null:
+ if not key in Global.settings:
+ Global.set_setting_unchecked(key, default)
+ if typeof(default) != typeof(Global.settings[key]):
+ Global.set_setting_unchecked(key, default)
diff --git a/client/menu/settings/input/input_manager.gd b/client/menu/settings/input/input_manager.gd
index 96cdca09..784b4974 100644
--- a/client/menu/settings/input/input_manager.gd
+++ b/client/menu/settings/input/input_manager.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -15,32 +16,6 @@
#
extends Node
-var action_descriptions = {
- "forwards": tr("Move forwards"),
- "backwards": tr("Move backwards"),
- "left": tr("Move left"),
- "right": tr("Move right"),
- "rotate_left": tr("Rotate camera to the left"),
- "rotate_right": tr("Rotate camera to the right"),
- "rotate_up": tr("Rotate camera upwards"),
- "rotate_down": tr("Rotate camera downwards"),
- "interact": tr("Interact", "Interacting with items, etc."),
- "boost": tr("Boost movement"),
- "zoom_in": tr("Zoom in"),
- "zoom_out": tr("Zoom out"),
- "chat": tr("Toggle chat", "Toggle chat on or off"),
- "reset": tr("Reset camera view"),
- "fullscreen": tr("Toggle fullscreen"),
- "previous": tr("Previous"),
- "next": tr("Next"),
- "start_game": tr("Start game"),
- "join_spectate": tr("Join / Spectate"),
- "zoom_in_discrete": tr("Zoom in (discrete)"),
- "zoom_out_discrete": tr("Zoom out (discrete)"),
- "scroll_down": tr("Scroll down"),
- "scroll_up": tr("Scroll up"),
-}
-
var default_input_map = {}
var input_map
@@ -56,12 +31,12 @@ func get_input_map() -> Dictionary:
kb[a] = input_events
return kb
-func input_map_to_settings_dictionary(map: Dictionary) -> Dictionary:
- var settings_dict := {}
+func input_map_to_settings(map: Dictionary) -> Array:
+ var entries := []
for k in map.keys():
var events = map[k]
- settings_dict[k] = InputSetting.new(action_descriptions[k] if action_descriptions.has(k) else k, events)
- return settings_dict
+ entries.append(InputSetting.new(k, events))
+ return entries
func settings_dictionary_to_input_map(settings: Dictionary) -> Dictionary:
var map := {}
diff --git a/client/menu/settings/input/input_setting.gd b/client/menu/settings/input/input_setting.gd
index eec68bdc..e32e800c 100644
--- a/client/menu/settings/input/input_setting.gd
+++ b/client/menu/settings/input/input_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -21,14 +22,9 @@ const INPUT_VALUE_NODE_SCENE = preload("res://menu/settings/input/input_value_no
func _update_row():
super()
row.value_node = INPUT_VALUE_NODE_SCENE.instantiate()
- row.value_node.value = _value
+ row.value_node.value = Global.get_setting(key)
+ if not row.value_node.changed.is_connected(from_ui):
+ row.value_node.changed.connect(from_ui)
-func fetch_setting():
- if row != null:
- _value = row.value_node.value
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.value = _value
- row.value_node.update()
+func from_ui():
+ Global.set_setting(key, row.value_node.value)
diff --git a/client/menu/settings/input/input_value_node.gd b/client/menu/settings/input/input_value_node.gd
index 125a946b..9f89416b 100644
--- a/client/menu/settings/input/input_value_node.gd
+++ b/client/menu/settings/input/input_value_node.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -19,6 +20,8 @@ class_name InputValueNode
var value: Array[InputEvent] = []
var listening := false
+signal changed()
+
@onready var actions_container: VBoxContainer = $ActionsContainer
@onready var add_button: Button = $Add
@onready var add_text = add_button.text
@@ -55,6 +58,7 @@ func update(fix_focus: bool = false):
func erase_event(e: InputEvent):
value.erase(e)
update(true)
+ changed.emit()
func _input(e: InputEvent):
if listening:
@@ -66,6 +70,7 @@ func _input(e: InputEvent):
value.append(e)
_on_add_pressed()
update()
+ changed.emit()
func events_equal(e1: InputEvent, e2: InputEvent) -> bool:
if e1 is InputEventKey and e2 is InputEventKey:
diff --git a/client/menu/settings/preset.gd b/client/menu/settings/preset_row.gd
index bb13b570..808f6381 100644
--- a/client/menu/settings/preset.gd
+++ b/client/menu/settings/preset_row.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -14,13 +15,13 @@
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name Preset
-extends Object
+extends GameSetting
-var label: String
var options: Dictionary
+var arr: Array[Button]
-func _init(name_: String, options_: Dictionary):
- label = name_
+func _init(id: String, options_: Dictionary):
+ super(id)
options = options_
func apply(preset_name: String):
@@ -29,11 +30,9 @@ func apply(preset_name: String):
var setting_name: String = i
Global.set_setting(setting_name, preset[setting_name])
-func buttons() -> Array[Button]:
- var arr: Array[Button] = []
+func _update_row():
for i in options.keys():
var button := Button.new()
button.pressed.connect(apply.bind(i))
button.text = i
arr.push_back(button)
- return arr
diff --git a/client/menu/settings/range_setting.gd b/client/menu/settings/range_setting.gd
index d13e2262..d8616d54 100644
--- a/client/menu/settings/range_setting.gd
+++ b/client/menu/settings/range_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -21,8 +22,8 @@ var max_value: float
var tick_count
var smooth: bool
-func _init(new_description: String, new_preset: float, new_min_value: float, new_max_value: float, new_smooth: bool = true, new_tick_count = null):
- super(new_description, new_preset)
+func _init(new_id: String, new_default: float, new_min_value: float, new_max_value: float, new_smooth: bool = true, new_tick_count = null):
+ super(new_id, new_default)
min_value = new_min_value
max_value = new_max_value
tick_count = new_tick_count
@@ -35,13 +36,8 @@ func _update_row():
row.value_node.max_value = max_value
row.value_node.tick_count = abs(max_value - min_value) if tick_count == null else tick_count
row.value_node.step = 0 if smooth else (1 if tick_count == null else abs(max_value - min_value) / (tick_count - 1))
- row.value_node.value = _value
+ row.value_node.value = Global.get_setting(key)
+ if not row.value_node.value_changed.is_connected(from_ui): row.value_node.value_changed.connect(from_ui)
-func fetch_setting():
- if row != null:
- _value = row.value_node.value
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.value = _value
+func from_ui():
+ Global.set_setting(key, row.value_node.value)
diff --git a/client/menu/settings/settings_category.gd b/client/menu/settings/settings_category.gd
index c4601429..7425ea19 100644
--- a/client/menu/settings/settings_category.gd
+++ b/client/menu/settings/settings_category.gd
@@ -14,15 +14,48 @@
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name SettingsCategory
-extends Object
+extends GameSetting
-var name: String
-var id: String
-var settings: Dictionary # Dictionary[String, GameSetting]
-var presets # Array[Preset] | null
+var settings: Array # Dictionary[String, GameSetting]
+var presets # Array[Preset]
-func _init(new_name: String, new_id: String, new_settings: Dictionary, new_presets = null):
- name = new_name
- id = new_id
+var options: VBoxContainer
+
+func _init(new_id: String, new_settings: Array, new_presets = []):
+ super(new_id)
settings = new_settings
- presets = new_presets
+ presets = new_presets
+
+func set_parent(parent: GameSetting):
+ super(parent)
+ for c in settings:
+ c.set_parent(self)
+
+func _update_row():
+ if row == null: row = ScrollContainerCustom.new()
+ if options == null: options = VBoxContainer.new()
+ row.name = tr(nskey)
+ row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+ options.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+
+ if options.get_parent() != row:
+ row.add_child(options)
+
+ if presets != null:
+ for i in presets:
+ var prow: SettingsRow = preload("res://menu/settings/settings_row.tscn").instantiate()
+ options.add_child(prow)
+ prow.label.text = i.label
+ prow.reset_button.visible = false
+ for b in i.buttons():
+ prow.value_parent.add_child(b)
+
+ for r in settings:
+ r._update_row()
+ if r.row.get_parent() != options:
+ print(r.row)
+ options.add_child(r.row)
+
+func check():
+ for c in settings:
+ c.check()
diff --git a/client/menu/settings/settings_root.gd b/client/menu/settings/settings_root.gd
new file mode 100644
index 00000000..5acf7f11
--- /dev/null
+++ b/client/menu/settings/settings_root.gd
@@ -0,0 +1,36 @@
+# Hurry Curry! - a game about cooking
+# Copyright 2024 metamuffin
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends GameSetting
+class_name SettingsRoot
+
+var children: Array
+func _init(new_children: Array):
+ super("root")
+ children = new_children
+ for c in children:
+ c.set_parent(null)
+
+func _update_row():
+ if row == null: row = TabContainer.new()
+ row.size_flags_vertical = Control.SIZE_EXPAND_FILL
+ for r in children:
+ r._update_row()
+ if r.row.get_parent() != row:
+ row.add_child(r.row)
+
+func check():
+ for c in children:
+ c.check()
diff --git a/client/menu/settings/settings_row.gd b/client/menu/settings/settings_row.gd
index f5621d78..68340918 100644
--- a/client/menu/settings/settings_row.gd
+++ b/client/menu/settings/settings_row.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
diff --git a/client/menu/settings/text_setting.gd b/client/menu/settings/text_setting.gd
index faafa610..6fa6b1ef 100644
--- a/client/menu/settings/text_setting.gd
+++ b/client/menu/settings/text_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -18,21 +19,17 @@ extends GameSetting
var placeholder: String
-func _init(new_description: String, new_preset: String, new_placeholder: String = ""):
- super(new_description, new_preset)
+func _init(new_id: String, new_default: String, new_placeholder: String = ""):
+ super(new_id, new_default)
placeholder = new_placeholder
func _update_row():
super()
row.value_node = LineEdit.new()
- row.value_node.text = _value
+ row.value_node.text = Global.get_setting(key)
row.value_node.placeholder_text = placeholder
+ if not row.value_node.text_changed.is_connected(from_ui):
+ row.value_node.text_changed.connect(from_ui)
-func fetch_setting():
- if row != null:
- _value = row.value_node.text
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.text = _value
+func from_ui(text):
+ Global.set_setting(key, text)
diff --git a/client/menu/settings/toggle_setting.gd b/client/menu/settings/toggle_setting.gd
index 6d4150d4..45f08d9f 100644
--- a/client/menu/settings/toggle_setting.gd
+++ b/client/menu/settings/toggle_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -16,19 +17,15 @@
class_name ToggleSetting
extends GameSetting
-func _init(new_description: String, new_preset: bool):
- super(new_description, new_preset)
-
-func fetch_setting():
- if row != null:
- _value = row.value_node.button_pressed
+func _init(new_id: String, new_default: bool):
+ super(new_id, new_default)
func _update_row():
super()
row.value_node = CheckButton.new()
- row.value_node.button_pressed = _value
+ row.value_node.button_pressed = Global.get_setting(key)
+ if not row.value_node.pressed.is_connected(from_ui):
+ row.value_node.pressed.connect(from_ui)
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.button_pressed = _value
+func from_ui():
+ Global.set_setting(key, row.value_node.button_pressed)
diff --git a/client/menu/setup.gd b/client/menu/setup.gd
index 6c3c90cd..16944c7c 100644
--- a/client/menu/setup.gd
+++ b/client/menu/setup.gd
@@ -73,5 +73,5 @@ func _on_sign_pressed():
Global.set_profile("username", username.text)
Global.set_profile("character", character)
- Global.set_setting("setup_complete", true)
+ Global.set_setting("gameplay.setup_complete", true)
replace_menu("res://menu/main.tscn")