diff options
Diffstat (limited to 'client/menu')
-rw-r--r-- | client/menu/blur_mix.gdshader | 4 | ||||
-rw-r--r-- | client/menu/grayscale.gdshader | 8 | ||||
-rw-r--r-- | client/menu/menu_background.gdshader | 20 | ||||
-rw-r--r-- | client/menu/setup.tscn | 2 |
4 files changed, 18 insertions, 16 deletions
diff --git a/client/menu/blur_mix.gdshader b/client/menu/blur_mix.gdshader index 668ef57d..706903d5 100644 --- a/client/menu/blur_mix.gdshader +++ b/client/menu/blur_mix.gdshader @@ -23,6 +23,6 @@ uniform vec4 color_over: source_color; uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; void fragment() { - vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount); - COLOR = mix(blurred, color_over, mix_amount); + vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount); + COLOR = mix(blurred, color_over, mix_amount); }
\ No newline at end of file diff --git a/client/menu/grayscale.gdshader b/client/menu/grayscale.gdshader index 7c11b777..cc132c54 100644 --- a/client/menu/grayscale.gdshader +++ b/client/menu/grayscale.gdshader @@ -18,8 +18,8 @@ shader_type canvas_item; void fragment() { - float brightness = 0.2126 * COLOR.r + 0.7152 * COLOR.g + 0.0722 * COLOR.b; - brightness = (brightness - .5) * 2.; - COLOR.rgb = vec3(brightness); - COLOR.a *= 1. - brightness; + float brightness = 0.2126 * COLOR.r + 0.7152 * COLOR.g + 0.0722 * COLOR.b; + brightness = (brightness - .5) * 2.; + COLOR.rgb = vec3(brightness); + COLOR.a *= 1. - brightness; } diff --git a/client/menu/menu_background.gdshader b/client/menu/menu_background.gdshader index 763c7b42..e6365dfa 100644 --- a/client/menu/menu_background.gdshader +++ b/client/menu/menu_background.gdshader @@ -22,14 +22,14 @@ uniform vec3 ccloud : source_color; uniform vec3 csky : source_color; void fragment() { - vec2 uv = UV * 0.9; - uv += TIME * vec2(0.001,0.002); - - float f = texture(noise, uv).x; - f = 1. - f; - f = pow(f, 1.5); - f = floor(f*5.)/5.; - f = pow(f, 2.); - - ALBEDO = mix(csky, ccloud, f); + vec2 uv = UV * 0.9; + uv += TIME * vec2(0.001,0.002); + + float f = texture(noise, uv).x; + f = 1. - f; + f = pow(f, 1.5); + f = floor(f*5.)/5.; + f = pow(f, 2.); + + ALBEDO = mix(csky, ccloud, f); } diff --git a/client/menu/setup.tscn b/client/menu/setup.tscn index 5ef6a260..04064966 100644 --- a/client/menu/setup.tscn +++ b/client/menu/setup.tscn @@ -91,6 +91,8 @@ layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 +offset_right = 1152.0 +offset_bottom = 648.0 grow_horizontal = 2 grow_vertical = 2 follow_focus = true |