diff options
Diffstat (limited to 'client/menu')
-rw-r--r-- | client/menu/blur_mix.gdshader | 4 | ||||
-rw-r--r-- | client/menu/game.gd | 10 | ||||
-rw-r--r-- | client/menu/game.tscn | 20 | ||||
-rw-r--r-- | client/menu/grayscale.gdshader | 8 | ||||
-rw-r--r-- | client/menu/lobby.gd | 1 | ||||
-rw-r--r-- | client/menu/menu_background.gdshader | 20 | ||||
-rw-r--r-- | client/menu/popup_message.gd | 5 | ||||
-rw-r--r-- | client/menu/popup_message.tscn | 4 | ||||
-rw-r--r-- | client/menu/setup.tscn | 2 |
9 files changed, 53 insertions, 21 deletions
diff --git a/client/menu/blur_mix.gdshader b/client/menu/blur_mix.gdshader index 668ef57d..706903d5 100644 --- a/client/menu/blur_mix.gdshader +++ b/client/menu/blur_mix.gdshader @@ -23,6 +23,6 @@ uniform vec4 color_over: source_color; uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; void fragment() { - vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount); - COLOR = mix(blurred, color_over, mix_amount); + vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount); + COLOR = mix(blurred, color_over, mix_amount); }
\ No newline at end of file diff --git a/client/menu/game.gd b/client/menu/game.gd index 362bf169..78c01c42 100644 --- a/client/menu/game.gd +++ b/client/menu/game.gd @@ -16,6 +16,10 @@ # extends Menu +@onready var debug_label = $Debug +@onready var overlay = $Overlay +@onready var popup_message: PopupMessage = $PopupMessage + func _ready(): get_tree().get_root().connect("go_back_requested", open_ingame_menu) super() @@ -24,6 +28,12 @@ func _input(_event): if Input.is_action_just_pressed("ui_menu"): open_ingame_menu() +func _process(delta): + if Global.get_setting("debug_info"): + debug_label.show() + debug_label.text = "%d FPS" % Engine.get_frames_per_second() + else: debug_label.hide() + func open_ingame_menu(): if popup != null: return Sound.play_click() diff --git a/client/menu/game.tscn b/client/menu/game.tscn index af7f22a8..417aaf96 100644 --- a/client/menu/game.tscn +++ b/client/menu/game.tscn @@ -1,8 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://bbjwoxs71fnsk"] +[gd_scene load_steps=6 format=3 uid="uid://bbjwoxs71fnsk"] [ext_resource type="Script" path="res://menu/game.gd" id="1_cdpsh"] [ext_resource type="PackedScene" uid="uid://c6krh36hoqfg8" path="res://game.tscn" id="2_uojcy"] +[ext_resource type="PackedScene" uid="uid://bpikve6wlsjfl" path="res://menu/overlay.tscn" id="3_i0ytb"] [ext_resource type="PackedScene" uid="uid://bc50la65ntifb" path="res://menu/lobby.tscn" id="3_udxby"] +[ext_resource type="PackedScene" uid="uid://b21nrnkygiyjt" path="res://menu/popup_message.tscn" id="5_n1wy0"] [node name="GameMenu" type="Control"] layout_mode = 3 @@ -16,5 +18,21 @@ auto_anim = false [node name="Game" parent="." instance=ExtResource("2_uojcy")] +[node name="Overlay" parent="." instance=ExtResource("3_i0ytb")] +layout_mode = 1 + [node name="Lobby" parent="." instance=ExtResource("3_udxby")] layout_mode = 1 + +[node name="Debug" type="RichTextLabel" parent="."] +visible = false +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 1 + +[node name="PopupMessage" parent="." instance=ExtResource("5_n1wy0")] +layout_mode = 1 diff --git a/client/menu/grayscale.gdshader b/client/menu/grayscale.gdshader index 7c11b777..cc132c54 100644 --- a/client/menu/grayscale.gdshader +++ b/client/menu/grayscale.gdshader @@ -18,8 +18,8 @@ shader_type canvas_item; void fragment() { - float brightness = 0.2126 * COLOR.r + 0.7152 * COLOR.g + 0.0722 * COLOR.b; - brightness = (brightness - .5) * 2.; - COLOR.rgb = vec3(brightness); - COLOR.a *= 1. - brightness; + float brightness = 0.2126 * COLOR.r + 0.7152 * COLOR.g + 0.0722 * COLOR.b; + brightness = (brightness - .5) * 2.; + COLOR.rgb = vec3(brightness); + COLOR.a *= 1. - brightness; } diff --git a/client/menu/lobby.gd b/client/menu/lobby.gd index ae7548b7..3c4a6f58 100644 --- a/client/menu/lobby.gd +++ b/client/menu/lobby.gd @@ -15,6 +15,7 @@ # along with this program. If not, see <https://www.gnu.org/licenses/>. # extends Control +class_name Lobby const PLAYER = preload("res://menu/lobby/player.tscn") diff --git a/client/menu/menu_background.gdshader b/client/menu/menu_background.gdshader index 763c7b42..e6365dfa 100644 --- a/client/menu/menu_background.gdshader +++ b/client/menu/menu_background.gdshader @@ -22,14 +22,14 @@ uniform vec3 ccloud : source_color; uniform vec3 csky : source_color; void fragment() { - vec2 uv = UV * 0.9; - uv += TIME * vec2(0.001,0.002); - - float f = texture(noise, uv).x; - f = 1. - f; - f = pow(f, 1.5); - f = floor(f*5.)/5.; - f = pow(f, 2.); - - ALBEDO = mix(csky, ccloud, f); + vec2 uv = UV * 0.9; + uv += TIME * vec2(0.001,0.002); + + float f = texture(noise, uv).x; + f = 1. - f; + f = pow(f, 1.5); + f = floor(f*5.)/5.; + f = pow(f, 2.); + + ALBEDO = mix(csky, ccloud, f); } diff --git a/client/menu/popup_message.gd b/client/menu/popup_message.gd index 1748f59a..2d707289 100644 --- a/client/menu/popup_message.gd +++ b/client/menu/popup_message.gd @@ -32,7 +32,7 @@ var is_joined := false @onready var reset_timer = $Reset -@onready var game: Game = get_parent() +@onready var game: Game = $"../Game" func _ready(): game.joined.connect( @@ -112,7 +112,8 @@ func _on_move_timeout(): func _on_interact_timeout(): if not Global.get_hint("has_interacted") and not Global.get_setting("touch_controls"): - display_hint_msg(tr("Press %s to pick up items and interact with tools") % display_keybind(tr("SPACE"), "A")) + var keybind = display_keybind(tr("SPACE"), "A") + display_hint_msg(tr("Press %s to pick up items and hold %s to interact with tools") % [keybind, keybind]) func _on_reset_timeout(): if not Global.get_hint("has_reset") and not Global.get_setting("touch_controls"): diff --git a/client/menu/popup_message.tscn b/client/menu/popup_message.tscn index fd98285d..b83d15a0 100644 --- a/client/menu/popup_message.tscn +++ b/client/menu/popup_message.tscn @@ -111,7 +111,7 @@ one_shot = true [node name="AutoHintTimers" type="Node" parent="."] [node name="Move" type="Timer" parent="AutoHintTimers"] -wait_time = 5.0 +wait_time = 2.0 one_shot = true [node name="Boost" type="Timer" parent="AutoHintTimers"] @@ -119,7 +119,7 @@ wait_time = 90.0 one_shot = true [node name="Interact" type="Timer" parent="AutoHintTimers"] -wait_time = 20.0 +wait_time = 15.0 one_shot = true [node name="RotateCamera" type="Timer" parent="AutoHintTimers"] diff --git a/client/menu/setup.tscn b/client/menu/setup.tscn index 5ef6a260..04064966 100644 --- a/client/menu/setup.tscn +++ b/client/menu/setup.tscn @@ -91,6 +91,8 @@ layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 +offset_right = 1152.0 +offset_bottom = 648.0 grow_horizontal = 2 grow_vertical = 2 follow_focus = true |