diff options
Diffstat (limited to 'client/menu')
-rw-r--r-- | client/menu/character.gd | 11 | ||||
-rw-r--r-- | client/menu/hairstyle_preview.gd | 2 |
2 files changed, 6 insertions, 7 deletions
diff --git a/client/menu/character.gd b/client/menu/character.gd index 67087b76..dd3bc5cd 100644 --- a/client/menu/character.gd +++ b/client/menu/character.gd @@ -18,7 +18,6 @@ extends Menu @onready var character: Character = $Node3D/Character -@onready var num_hairstyles := character.hairstyles.keys().size() @onready var back_button := $VBoxContainer/bottom_panel/back @onready var map: Map = $Node3D/Map @onready var username_edit = $VBoxContainer/top_panel/a/username @@ -26,7 +25,7 @@ extends Menu func _ready(): super() $VBoxContainer/top_panel/a/username.text = Global.get_profile("username") - character.select_hairstyle(Global.get_profile("character")) + character.set_style(Global.get_profile("character")) init_map() func init_map(): @@ -69,9 +68,9 @@ func _on_back_pressed(): replace_menu("res://menu/main.tscn") func _on_character_back_pressed(): - Global.set_profile("character", (Global.get_profile("character") - 1) % num_hairstyles) - character.select_hairstyle(Global.get_profile("character")) + Global.set_profile("character", max(Global.get_profile("character") - 1, 0)) + character.set_style(Global.get_profile("character")) func _on_character_forward_pressed(): - Global.set_profile("character", (Global.get_profile("character") + 1) % num_hairstyles) - character.select_hairstyle(Global.get_profile("character")) + Global.set_profile("character", max(Global.get_profile("character") + 1, 0)) + character.set_style(Global.get_profile("character")) diff --git a/client/menu/hairstyle_preview.gd b/client/menu/hairstyle_preview.gd index 5a9cce68..08b6aab9 100644 --- a/client/menu/hairstyle_preview.gd +++ b/client/menu/hairstyle_preview.gd @@ -19,7 +19,7 @@ extends VBoxContainer signal selected(character: int) func setup(character: int, group: ButtonGroup): - $HairViewport/Node3D/Character.select_hairstyle(character) + $HairViewport/Node3D/Character.set_style(character) $Select.button_group = group $Select.text = tr("c.setup.uniform.value").format([character + 1]) $Select.pressed.connect(func(): selected.emit(character)) |