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-rw-r--r--client/multiplayer.gd5
1 files changed, 3 insertions, 2 deletions
diff --git a/client/multiplayer.gd b/client/multiplayer.gd
index a70a5738..168e62e6 100644
--- a/client/multiplayer.gd
+++ b/client/multiplayer.gd
@@ -45,7 +45,7 @@ signal set_tile_item(tile: Vector2i, item: int)
signal remove_tile_item(tile: Vector2i)
signal set_player_item(player: int, item: int)
signal remove_player_item(player: int)
-signal set_tile_progress(tile: Vector2i, position: float, speed: float, warn: bool)
+signal set_tile_progress(tile: Vector2i, position: float, speed: float, warn: bool, acting_player)
signal set_player_progress(player: int, position: float, speed: float, warn: bool)
signal set_tile_finished(tile: Vector2i, warn: bool)
signal set_player_finished(player: int, warn: bool)
@@ -165,9 +165,10 @@ func handle_packet(bytes: PackedByteArray):
var item: Dictionary = decoded["item"]
var tile = item.get("tile")
var player = item.get("player")
+ var acting_player = decoded.get("player")
if tile != null:
- set_tile_progress.emit(pos_to_vec2i(tile), position, speed, warn)
+ set_tile_progress.emit(pos_to_vec2i(tile), position, speed, warn, int(acting_player) if acting_player != null else null)
else:
set_player_progress.emit(player, position, speed, warn)
"clear_progress":