diff options
Diffstat (limited to 'client/player/controllable_player.gd')
| -rw-r--r-- | client/player/controllable_player.gd | 9 | 
1 files changed, 5 insertions, 4 deletions
| diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 3012f557..c4691b67 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -66,7 +66,7 @@ func collide(dt: float):  	for xo in range(-1,2):  		for yo in range(-1,2):  			var tile = Vector2i(xo, yo) + Vector2i(self.position_); -			if !game.mp.get_tile_collision(tile): continue +			if !game.get_tile_collision(tile): continue  			tile = Vector2(tile)  			var d = aabb_point_distance(tile, tile + Vector2.ONE, self.position_);  			if d > PLAYER_SIZE: continue @@ -97,9 +97,10 @@ func update_position(new_position: Vector2, _new_rotation: float):  func interact():  	var tile_idx = str(target) -	var t: Tile = game.map.tile_by_pos.get(tile_idx) -	if t != null: -		game.marker.set_interactive(game.mp.get_tile_interactive(target)) +	var data = game.tile_by_pos.get(tile_idx) +	if data != null: +		var t: Tile = data[1] +		game.marker.set_interactive(game.get_tile_interactive(target))  		game.marker.visible = true  		game.marker_target = t.item_base.global_position  		if Input.is_action_just_pressed("interact"): | 
