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Diffstat (limited to 'client/player/controllable_player.gd')
-rw-r--r--client/player/controllable_player.gd13
1 files changed, 10 insertions, 3 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index 0cabcb64..131bc55d 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -43,7 +43,7 @@ func _ready():
add_child(timer)
timer.start()
timer.connect("timeout", func():
- if game.mp != null and game.join_sent:
+ if game.mp != null and game.join_state == Game.JoinState.JOINED:
game.mp.send_movement(game.player_id, position_, direction, boosting)
)
add_child(onscreen_controls)
@@ -60,13 +60,20 @@ func _process(delta):
update_touch_scrolls()
var moving_duration = 0
+var fps_rotation_target = 0
func _process_movement(delta):
var input = Input.get_vector("left", "right", "forwards", "backwards") if is_input_enabled() else Vector2.ZERO
if Global.get_setting("gameplay.first_person"):
- input.x *= 0.1
+ fps_rotation_target += input.x * delta * 3.
+ if abs(input.x) > 0.1: input.y -= 0.5
+ input.x = 0.
input.y = min(input.y, 0)
+ input = input.rotated(fps_rotation_target)
+ else:
+ input = input.rotated(input_rotation)
+
var boost = Input.is_action_pressed("boost") or (Global.get_setting("gameplay.latch_boost") and boosting)
- input = input.rotated(input_rotation)
+ #
if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"):
input *= 0
else: