diff options
Diffstat (limited to 'client/player/follow_camera.gd')
| -rw-r--r-- | client/player/follow_camera.gd | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd index 516b1ba1..88b6cad4 100644 --- a/client/player/follow_camera.gd +++ b/client/player/follow_camera.gd @@ -71,12 +71,12 @@ func reset():  func follow(delta):  	if not _disable_input: angle_target += Input.get_axis("rotate_left", "rotate_right") * ( -		ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) +		ROTATE_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1)  	)  	angle = G.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT)  	if not _disable_input: angle_up_target += Input.get_axis("rotate_down", "rotate_up") * ( -		ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) +		ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1)  	)  	angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX)  	angle_up = G.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT) @@ -87,7 +87,7 @@ func follow(delta):  	new_transform.origin = target.position + offset  	new_transform = new_transform.looking_at(target.position) -	if Global.get_setting("interpolate_camera_rotation"): +	if Global.get_setting("gameplay.interpolate_camera_rotation"):  		transform.basis = Basis.from_euler(Vector3(  			G.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT),  			G.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT),  |