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Diffstat (limited to 'client/player/follow_camera.gd')
-rw-r--r--client/player/follow_camera.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd
index 516b1ba1..88b6cad4 100644
--- a/client/player/follow_camera.gd
+++ b/client/player/follow_camera.gd
@@ -71,12 +71,12 @@ func reset():
func follow(delta):
if not _disable_input: angle_target += Input.get_axis("rotate_left", "rotate_right") * (
- ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)
+ ROTATE_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1)
)
angle = G.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT)
if not _disable_input: angle_up_target += Input.get_axis("rotate_down", "rotate_up") * (
- ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)
+ ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1)
)
angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX)
angle_up = G.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT)
@@ -87,7 +87,7 @@ func follow(delta):
new_transform.origin = target.position + offset
new_transform = new_transform.looking_at(target.position)
- if Global.get_setting("interpolate_camera_rotation"):
+ if Global.get_setting("gameplay.interpolate_camera_rotation"):
transform.basis = Basis.from_euler(Vector3(
G.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT),
G.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT),