diff options
Diffstat (limited to 'client/player/follow_camera.gd')
| -rw-r--r-- | client/player/follow_camera.gd | 14 | 
1 files changed, 7 insertions, 7 deletions
| diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd index 19ecc65a..db939a0b 100644 --- a/client/player/follow_camera.gd +++ b/client/player/follow_camera.gd @@ -60,13 +60,13 @@ func follow(delta):  	angle_target += Input.get_axis("rotate_left", "rotate_right") * (  		ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)  	) -	angle = lerp_angle(angle, angle_target, delta * ROTATE_WEIGHT) +	angle = Global.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT)  	angle_up_target += Input.get_axis("rotate_down", "rotate_up") * (  		ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)  	)  	angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX) -	angle_up = lerp_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT) +	angle_up = Global.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT)  	var offset = Vector3(0, sin(angle_up) * camera_distance, cos(angle_up) * camera_distance).rotated(Vector3.UP, angle) @@ -76,17 +76,17 @@ func follow(delta):  	if Global.get_setting("interpolate_camera_rotation"):  		transform.basis = Basis.from_euler(Vector3( -			lerp_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), -			lerp_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), -			lerp_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT) +			Global.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), +			Global.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), +			Global.interpolate_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT)  		))  	else:  		transform.basis = new_transform.basis -	ground = ground.lerp(target.position, delta * MOVE_WEIGHT) +	ground = Global.interpolate(ground, target.position, delta * MOVE_WEIGHT)  	camera_distance_target += Input.get_axis("zoom_in", "zoom_out") * ZOOM_SPEED * delta  	camera_distance_target = clamp(camera_distance_target, MIN_ZOOM, MAX_ZOOM) -	camera_distance = lerp(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT) +	camera_distance = Global.interpolate(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT)  	position = ground + offset | 
