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-rw-r--r--client/player/interact_marker.gdshader27
1 files changed, 27 insertions, 0 deletions
diff --git a/client/player/interact_marker.gdshader b/client/player/interact_marker.gdshader
new file mode 100644
index 00000000..94b7323d
--- /dev/null
+++ b/client/player/interact_marker.gdshader
@@ -0,0 +1,27 @@
+shader_type spatial;
+
+uniform float max_width = .1;
+uniform float marker_length = .5;
+uniform float pulse_speed = 4.;
+uniform bool interactive = false;
+
+void fragment() {
+ if (interactive) {
+ ALBEDO = vec3(15., 0., 0.);
+ } else {
+ ALBEDO = vec3(.1, .1, .1);
+ }
+ vec2 uv = abs(2. * UV.xy - 1.);
+ float m_length = marker_length / max_width;
+ float anim;
+ if (interactive) {
+ anim = sin(TIME * pulse_speed) * .5 + 1.;
+ } else {
+ anim = .5;
+ }
+ float alpha = step(
+ 1. - max_width * anim, max(uv.x, uv.y))
+ * step(1. - max_width * m_length, min(uv.x, uv.y)
+ );
+ ALPHA = alpha;
+}