diff options
Diffstat (limited to 'client/player/marker/interact_marker.gdshader')
| -rw-r--r-- | client/player/marker/interact_marker.gdshader | 47 | 
1 files changed, 47 insertions, 0 deletions
| diff --git a/client/player/marker/interact_marker.gdshader b/client/player/marker/interact_marker.gdshader new file mode 100644 index 00000000..3720290f --- /dev/null +++ b/client/player/marker/interact_marker.gdshader @@ -0,0 +1,47 @@ +/* +    Hurry Curry! - a game about cooking +    Copyright 2024 nokoe + +    This program is free software: you can redistribute it and/or modify +    it under the terms of the GNU Affero General Public License as published by +    the Free Software Foundation, version 3 of the License only. + +    This program is distributed in the hope that it will be useful, +    but WITHOUT ANY WARRANTY; without even the implied warranty of +    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +    GNU Affero General Public License for more details. + +    You should have received a copy of the GNU Affero General Public License +    along with this program.  If not, see <https://www.gnu.org/licenses/>. + +*/ +shader_type spatial; + +uniform float max_width = .1; +uniform float marker_length = .5; +uniform float pulse_speed = 4.; +uniform bool interactive = false; +uniform bool interacting = false; + +void fragment() { +    if (interacting) { +        ALBEDO = vec3(0., 0., 15.); +    } else if (interactive) { +        ALBEDO = vec3(15., 0., 0.); +    } else { +        ALBEDO = vec3(.1, .1, .1); +    } +    vec2 uv = abs(2. * UV.xy - 1.); +    float m_length = marker_length / max_width; +    float anim; +    if (interactive || interacting) { +        anim = sin(TIME * pulse_speed) * .5 + 1.; +    } else { +        anim = .5; +    } +    float alpha = step( +       1. - max_width * anim, max(uv.x, uv.y)) +           * step(1. - max_width * m_length, min(uv.x, uv.y) +    ); +    ALPHA = alpha; +} | 
