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-rw-r--r--client/player/marker/interact_marker.gdshader12
1 files changed, 2 insertions, 10 deletions
diff --git a/client/player/marker/interact_marker.gdshader b/client/player/marker/interact_marker.gdshader
index c5eddc53..1c910566 100644
--- a/client/player/marker/interact_marker.gdshader
+++ b/client/player/marker/interact_marker.gdshader
@@ -22,25 +22,17 @@ render_mode depth_test_disabled;
uniform float max_width = .1;
uniform float marker_length = .5;
uniform float pulse_speed = 4.;
-uniform bool interactive = false;
uniform bool interacting = false;
void fragment() {
if (interacting) {
ALBEDO = vec3(0., 0., 15.);
- } else if (interactive) {
- ALBEDO = vec3(15., 0., 0.);
} else {
- ALBEDO = vec3(.1, .1, .1);
+ ALBEDO = vec3(15., 0., 0.);
}
vec2 uv = abs(2. * UV.xy - 1.);
float m_length = marker_length / max_width;
- float anim;
- if (interactive || interacting) {
- anim = sin(TIME * pulse_speed) * .5 + 2.;
- } else {
- anim = .5;
- }
+ float anim = sin(TIME * pulse_speed) * .5 + 2.;
float alpha = step(
1. - max_width * anim, max(uv.x, uv.y))
* step(1. - max_width * m_length, min(uv.x, uv.y)