diff options
Diffstat (limited to 'client/player/marker/interact_marker.gdshader')
-rw-r--r-- | client/player/marker/interact_marker.gdshader | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/client/player/marker/interact_marker.gdshader b/client/player/marker/interact_marker.gdshader new file mode 100644 index 00000000..3720290f --- /dev/null +++ b/client/player/marker/interact_marker.gdshader @@ -0,0 +1,47 @@ +/* + Hurry Curry! - a game about cooking + Copyright 2024 nokoe + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, version 3 of the License only. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +*/ +shader_type spatial; + +uniform float max_width = .1; +uniform float marker_length = .5; +uniform float pulse_speed = 4.; +uniform bool interactive = false; +uniform bool interacting = false; + +void fragment() { + if (interacting) { + ALBEDO = vec3(0., 0., 15.); + } else if (interactive) { + ALBEDO = vec3(15., 0., 0.); + } else { + ALBEDO = vec3(.1, .1, .1); + } + vec2 uv = abs(2. * UV.xy - 1.); + float m_length = marker_length / max_width; + float anim; + if (interactive || interacting) { + anim = sin(TIME * pulse_speed) * .5 + 1.; + } else { + anim = .5; + } + float alpha = step( + 1. - max_width * anim, max(uv.x, uv.y)) + * step(1. - max_width * m_length, min(uv.x, uv.y) + ); + ALPHA = alpha; +} |