diff options
Diffstat (limited to 'client/player/player.gd')
-rw-r--r-- | client/player/player.gd | 40 |
1 files changed, 38 insertions, 2 deletions
diff --git a/client/player/player.gd b/client/player/player.gd index b20eba14..75e3861e 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -30,6 +30,9 @@ var position_anim = Vector2(0, 0) var character: Character = preload("res://player/character/character.tscn").instantiate() var chat_bubble: ChatBubble = preload("res://player/chat_bubble.tscn").instantiate() var item_bubble: ItemBubble = preload("res://player/item_bubble.tscn").instantiate() +var effect: Effect = preload("res://player/effect.tscn").instantiate() + +var clear_timer: Timer = Timer.new() var hand: Item = null var hand_base: Node3D = Node3D.new() @@ -50,12 +53,18 @@ func _init(_id: int, new_name: String, pos: Vector2, new_character_idx: int, new add_child(chat_bubble) add_child(item_bubble) - + add_child(effect) + + clear_timer.one_shot = true + clear_timer.wait_time = 5. + add_child(clear_timer) + character_idx = new_character_idx - + func _ready(): character.select_hairstyle(character_idx) + clear_timer.timeout.connect(clear_message) func update_position(new_position: Vector2, new_rotation: float): position_ = new_position @@ -97,3 +106,30 @@ func _process(delta): position.z = position_anim.y rotation.y = rotation_anim character.walking = position_.distance_squared_to(position_anim) > 0.001 + + +func clear_message(): + item_bubble.remove_item() + chat_bubble.remove_text() + effect.clear_effect() + +func item_message(item_name: String, persist: bool): + item_bubble.set_item(item_name) + if persist: + clear_timer.stop() + else: + clear_timer.start() + +func text_message(m: String, persist: bool): + chat_bubble.set_text(m) + if persist: + clear_timer.stop() + else: + clear_timer.start() + +func effect_message(effect_name: String, persist: bool): + effect.set_effect(effect_name) + if persist: + clear_timer.stop() + else: + clear_timer.start() |