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Diffstat (limited to 'client/player/player.gd')
-rw-r--r--client/player/player.gd23
1 files changed, 15 insertions, 8 deletions
diff --git a/client/player/player.gd b/client/player/player.gd
index c52cc6e0..c7a12598 100644
--- a/client/player/player.gd
+++ b/client/player/player.gd
@@ -30,10 +30,14 @@ var boosting := false
var walking := false
var username: String
+var movement_base: Node3D = Node3D.new()
+
var character: Character = preload("res://player/character/character.tscn").instantiate()
var chat_bubble: ChatBubble = preload("res://player/chat_bubble.tscn").instantiate()
var item_bubble: ItemBubble = preload("res://player/item_bubble.tscn").instantiate()
var effect: Effect = preload("res://player/effect.tscn").instantiate()
+var marker: Marker = preload("res://player/marker.tscn").instantiate()
+var marker_target = Vector3(0, 0, 0)
var clear_timer: Timer = Timer.new()
@@ -46,7 +50,8 @@ var _anim_angle: float = 0.0
const HAND_BASE_POSITION: Vector3 = Vector3(0, .25, .4)
func _init(_id: int, new_name: String, pos: Vector2, new_character_idx: int, new_game: Game):
- add_child(character)
+ add_child(movement_base)
+ movement_base.add_child(character)
position_ = pos
position_anim = pos
name = new_name
@@ -54,15 +59,17 @@ func _init(_id: int, new_name: String, pos: Vector2, new_character_idx: int, new
username = new_name
hand_base.position = HAND_BASE_POSITION
- add_child(hand_base)
+ movement_base.add_child(hand_base)
- add_child(chat_bubble)
- add_child(item_bubble)
- add_child(effect)
+ movement_base.add_child(chat_bubble)
+ movement_base.add_child(item_bubble)
+ movement_base.add_child(effect)
clear_timer.one_shot = true
clear_timer.wait_time = 5.
add_child(clear_timer)
+ marker.visible = false
+ add_child(marker)
character_idx = new_character_idx
@@ -131,9 +138,9 @@ func _process(delta):
hand_base.position.y = HAND_BASE_POSITION.y + 0.05 * sin(_anim_angle * 3)
position_anim = Global.interpolate(position_anim, position_, delta * 10)
rotation_anim = Global.interpolate_angle(rotation_anim, rotation_, delta * 10)
- position.x = position_anim.x
- position.z = position_anim.y
- rotation.y = rotation_anim
+ movement_base.position.x = position_anim.x
+ movement_base.position.z = position_anim.y
+ movement_base.rotation.y = rotation_anim
walking = walking or position_.distance_squared_to(position_anim) > 0.001
character.walking = walking
character.boosting = boosting