diff options
Diffstat (limited to 'client/player')
| -rw-r--r-- | client/player/character/character.gd | 1 | ||||
| -rw-r--r-- | client/player/character/character.tscn | 6 | ||||
| -rw-r--r-- | client/player/player.gd | 10 | 
3 files changed, 17 insertions, 0 deletions
| diff --git a/client/player/character/character.gd b/client/player/character/character.gd index 11db638f..76d1785e 100644 --- a/client/player/character/character.gd +++ b/client/player/character/character.gd @@ -32,6 +32,7 @@ var current_animation := "idle"  @onready var main_height_target = default_height  @onready var walking_particles = $Walking  @onready var boosting_particles = $Boosting +@onready var username_tag = $Username  @onready var hairstyles = {  	"Brown": $Main/Head/Hair, diff --git a/client/player/character/character.tscn b/client/player/character/character.tscn index 19eb3ce2..4d7749e2 100644 --- a/client/player/character/character.tscn +++ b/client/player/character/character.tscn @@ -684,4 +684,10 @@ stream = ExtResource("14_ikcec")  [node name="Woosh2" type="AudioStreamPlayer3D" parent="Boosts"]  stream = ExtResource("15_iv4wu") +[node name="Username" type="Label3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0) +billboard = 1 +no_depth_test = true +text = "Username" +  [connection signal="animation_finished" from="HandAnimations" to="." method="_on_hand_animations_animation_finished"] diff --git a/client/player/player.gd b/client/player/player.gd index ef977ce6..1b82b90e 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -26,6 +26,7 @@ var rotation_ = 0.  var rotation_anim = 0.  var position_ = Vector2(0, 0)  var position_anim = Vector2(0, 0) +var username: String  var character: Character = preload("res://player/character/character.tscn").instantiate()  var chat_bubble: ChatBubble = preload("res://player/chat_bubble.tscn").instantiate() @@ -48,6 +49,7 @@ func _init(_id: int, new_name: String, pos: Vector2, new_character_idx: int, new  	position_anim = pos  	name = new_name  	game = new_game +	username = new_name  	hand_base.position = HAND_BASE_POSITION  	add_child(hand_base) @@ -65,11 +67,19 @@ func _init(_id: int, new_name: String, pos: Vector2, new_character_idx: int, new  func _ready():  	character.select_hairstyle(character_idx)  	clear_timer.timeout.connect(clear_message) +	 +	update_username_tag() +	Global.settings_changed.connect(update_username_tag)  func update_position(new_position: Vector2, new_rotation: float):  	position_ = new_position  	rotation_ = new_rotation +func update_username_tag(): +	var tag: Label3D = character.username_tag +	tag.text = username +	tag.visible = Global.get_setting("usernames") +  func set_item(i: Item):  	i.owned_by = hand_base  	if hand != null: | 
