diff options
Diffstat (limited to 'client/player')
| -rw-r--r-- | client/player/controllable_player.gd | 2 | ||||
| -rw-r--r-- | client/player/follow_camera.gd | 16 | ||||
| -rw-r--r-- | client/player/player.gd | 4 | 
3 files changed, 11 insertions, 11 deletions
| diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 93b05e9a..659a5c6b 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -59,7 +59,7 @@ func _input(_event):  const MAX_DT = 1./50.  func _process(delta): -	marker.position = Global.interpolate(marker.position, marker_target, delta * 30.) +	marker.position = G.interpolate(marker.position, marker_target, delta * 30.)  	while delta > 0.001:  		var dt = min(delta, MAX_DT)  		_process_movement(dt) diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd index 62d3daed..dec83b61 100644 --- a/client/player/follow_camera.gd +++ b/client/player/follow_camera.gd @@ -51,7 +51,7 @@ func _process(delta):  	if target != null:  		follow(delta) -func _input(event): +func _input(_event):  	if Input.is_action_just_pressed("reset"):  		angle_target = 0  		angle_up_target = 1 @@ -61,13 +61,13 @@ func follow(delta):  	angle_target += Input.get_axis("rotate_left", "rotate_right") * (  		ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)  	) -	angle = Global.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT) +	angle = G.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT)  	angle_up_target += Input.get_axis("rotate_down", "rotate_up") * (  		ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)  	)  	angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX) -	angle_up = Global.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT) +	angle_up = G.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT)  	var offset = Vector3(0, sin(angle_up) * camera_distance, cos(angle_up) * camera_distance).rotated(Vector3.UP, angle) @@ -77,17 +77,17 @@ func follow(delta):  	if Global.get_setting("interpolate_camera_rotation"):  		transform.basis = Basis.from_euler(Vector3( -			Global.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), -			Global.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), -			Global.interpolate_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT) +			G.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), +			G.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), +			G.interpolate_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT)  		))  	else:  		transform.basis = new_transform.basis -	ground = Global.interpolate(ground, target.position, delta * MOVE_WEIGHT) +	ground = G.interpolate(ground, target.position, delta * MOVE_WEIGHT)  	camera_distance_target += Input.get_axis("zoom_in", "zoom_out") * ZOOM_SPEED * delta  	camera_distance_target = clamp(camera_distance_target, MIN_ZOOM, MAX_ZOOM) -	camera_distance = Global.interpolate(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT) +	camera_distance = G.interpolate(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT)  	position = ground + offset diff --git a/client/player/player.gd b/client/player/player.gd index c7a12598..0e06d521 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -136,8 +136,8 @@ func pass_to(player: Player):  func _process(delta):  	_anim_angle = fmod(_anim_angle + delta, TAU)  	hand_base.position.y = HAND_BASE_POSITION.y + 0.05 * sin(_anim_angle * 3) -	position_anim = Global.interpolate(position_anim, position_, delta * 10) -	rotation_anim = Global.interpolate_angle(rotation_anim, rotation_, delta * 10) +	position_anim = G.interpolate(position_anim, position_, delta * 10) +	rotation_anim = G.interpolate_angle(rotation_anim, rotation_, delta * 10)  	movement_base.position.x = position_anim.x  	movement_base.position.z = position_anim.y  	movement_base.rotation.y = rotation_anim | 
