diff options
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/controllable_player.gd | 19 | ||||
-rw-r--r-- | client/player/player.gd | 1 |
2 files changed, 11 insertions, 9 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 8c907efa..3a245e1a 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -39,7 +39,7 @@ var current_vibration_strength := 0. var current_vibration_change := 0. var target: Vector2i = Vector2i(0, 0) -var last_interaction: Vector2i = Vector2i(0, 0) +var last_interaction = null func _ready(): vibration_timer = Timer.new() @@ -205,20 +205,23 @@ func take_item(tile: Tile): func interact(): if not is_input_enabled(): return var tile = game.map.get_tile_instance(target) - if tile != null and not last_interaction == target: - if interacting: + if tile != null: + marker.visible = true + + # clear last interaction if target has moved since + if last_interaction != null and not last_interaction == target: game.mp.send_tile_interact(game.player_id, last_interaction, false) + marker.set_interacting(false) + last_interaction = null marker.set_interactive(game.get_tile_interactive(target)) - marker.visible = true marker_target = tile.item_base.global_position - if Input.is_action_just_pressed("interact"): - interacting = true + if Input.is_action_just_pressed("interact") and last_interaction == null: last_interaction = target game.mp.send_tile_interact(game.player_id, target, true) tile.interact() marker.set_interacting(true) - elif Input.is_action_just_released("interact"): - interacting = false + if Input.is_action_just_released("interact"): + last_interaction = null game.mp.send_tile_interact(game.player_id, target, false) marker.set_interacting(false) else: diff --git a/client/player/player.gd b/client/player/player.gd index 1ca7a37f..f90b2b1b 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -28,7 +28,6 @@ var position_ = Vector2(0, 0) var position_anim = Vector2(0, 0) var boosting := false var walking := false -var interacting := false var username: String var movement_base: Node3D = Node3D.new() |