diff options
Diffstat (limited to 'client/player')
| -rw-r--r-- | client/player/controllable_player.gd | 2 | ||||
| -rw-r--r-- | client/player/follow_camera.gd | 6 | ||||
| -rw-r--r-- | client/player/player.gd | 7 | 
3 files changed, 7 insertions, 8 deletions
| diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 81315630..142d5f47 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -60,7 +60,7 @@ func _process(delta):  func _process_movement(delta):  	var input = Input.get_vector("left", "right", "forwards", "backwards") if is_input_enabled() else Vector2.ZERO -	var boost = Input.is_action_pressed("boost") or (Global.get_setting("latch_boost") and boosting) +	var boost = Input.is_action_pressed("boost") or (Global.get_setting("gameplay.latch_boost") and boosting)  	input = input.rotated( - game.camera.angle_target)  	if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"):  		input *= 0 diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd index 516b1ba1..88b6cad4 100644 --- a/client/player/follow_camera.gd +++ b/client/player/follow_camera.gd @@ -71,12 +71,12 @@ func reset():  func follow(delta):  	if not _disable_input: angle_target += Input.get_axis("rotate_left", "rotate_right") * ( -		ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) +		ROTATE_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1)  	)  	angle = G.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT)  	if not _disable_input: angle_up_target += Input.get_axis("rotate_down", "rotate_up") * ( -		ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) +		ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1)  	)  	angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX)  	angle_up = G.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT) @@ -87,7 +87,7 @@ func follow(delta):  	new_transform.origin = target.position + offset  	new_transform = new_transform.looking_at(target.position) -	if Global.get_setting("interpolate_camera_rotation"): +	if Global.get_setting("gameplay.interpolate_camera_rotation"):  		transform.basis = Basis.from_euler(Vector3(  			G.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT),  			G.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), diff --git a/client/player/player.gd b/client/player/player.gd index d5837d47..f418337b 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -77,18 +77,17 @@ func _ready():  	character.select_hairstyle(character_idx)  	clear_timer.timeout.connect(clear_message) -	update_username_tag() -	Global.settings_changed.connect(update_username_tag) +	Settings.hook_changed_init("gameplay.usernames", false, update_username_tag)  func update_position(new_position: Vector2, new_rotation: float, new_boosting: bool):  	position_ = new_position  	rotation_ = new_rotation  	boosting = new_boosting -func update_username_tag(): +func update_username_tag(state):  	var tag: Label3D = character.username_tag  	tag.text = username -	tag.visible = Global.get_setting("usernames") +	tag.visible = state  func set_item(i: Item):  	i.owned_by = hand_base | 
