diff options
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/onscreen_controls/controls.gd | 44 | ||||
-rw-r--r-- | client/player/onscreen_controls/controls.tscn | 13 | ||||
-rw-r--r-- | client/player/player.gd | 2 |
3 files changed, 43 insertions, 16 deletions
diff --git a/client/player/onscreen_controls/controls.gd b/client/player/onscreen_controls/controls.gd index 06efb82e..df60d1fd 100644 --- a/client/player/onscreen_controls/controls.gd +++ b/client/player/onscreen_controls/controls.gd @@ -16,19 +16,25 @@ extends CanvasLayer @onready var boost = $Buttons/Boost -@onready var interact = $Buttons/Interact +@onready var interact_right = $Buttons/InteractR +@onready var interact_left = $Buttons/InteractL @onready var pause = $Buttons2/Pause @onready var modulate_color = $MovementStick.pressed_color var touch_enabled := false func _ready(): - apply_touch(Global.using_touch) - Global.using_touch_change.connect(apply_touch) + Settings.hook_changed_init("ui.touch_controls", false, apply_touch) + Global.using_touch_change.connect(func f(_x): apply_touch(Global.get_setting("ui.touch_controls"))) # throw away useless argument + Global.hand_count_change.connect(apply_hand_count) + apply_hand_count(Global.hand_count) -func apply_touch(touch): - visible = touch - touch_enabled = touch +func apply_touch(touch_controls: String): + touch_enabled = Global.using_touch or touch_controls == "enabled" and touch_controls != "disabled" + visible = touch_enabled + +func apply_hand_count(count: int): + interact_left.visible = count >= 2 func in_lobby_updated(in_lobby: bool): $Buttons.visible = not in_lobby @@ -41,13 +47,19 @@ func _on_boost_released(): Input.action_release("boost") boost.modulate = Color.WHITE -func _on_interact_pressed(): - Input.action_press("interact_left") - interact.modulate = modulate_color +func _on_interact_r_pressed(): + if Global.hand_count == 1: + Input.action_press("interact_left") + else: + Input.action_press("interact_right") + interact_right.modulate = modulate_color -func _on_interact_released(): - Input.action_release("interact_left") - interact.modulate = Color.WHITE +func _on_interact_r_released(): + if Global.hand_count == 1: + Input.action_release("interact_left") + else: + Input.action_release("interact_right") + interact_right.modulate = Color.WHITE func _on_pause_pressed(): Input.action_press("ui_menu") @@ -56,3 +68,11 @@ func _on_pause_pressed(): func _on_pause_released(): Input.action_release("ui_menu") pause.modulate = Color.WHITE + +func _on_interact_l_pressed() -> void: + Input.action_press("interact_left") + interact_left.modulate = modulate_color + +func _on_interact_l_released() -> void: + Input.action_release("interact_left") + interact_left.modulate = Color.WHITE diff --git a/client/player/onscreen_controls/controls.tscn b/client/player/onscreen_controls/controls.tscn index 2966f0d4..25dfdad9 100644 --- a/client/player/onscreen_controls/controls.tscn +++ b/client/player/onscreen_controls/controls.tscn @@ -31,7 +31,12 @@ position = Vector2(150, 25) scale = Vector2(0.5, 0.5) texture_normal = ExtResource("2_i4ife") -[node name="Interact" type="TouchScreenButton" parent="Buttons"] +[node name="InteractL" type="TouchScreenButton" parent="Buttons"] +position = Vector2(25, 150) +scale = Vector2(0.5, 0.5) +texture_normal = ExtResource("3_37rne") + +[node name="InteractR" type="TouchScreenButton" parent="Buttons"] position = Vector2(150, 150) scale = Vector2(0.5, 0.5) texture_normal = ExtResource("3_37rne") @@ -50,7 +55,9 @@ texture_normal = ExtResource("5_4bttq") [connection signal="pressed" from="Buttons/Boost" to="." method="_on_boost_pressed"] [connection signal="released" from="Buttons/Boost" to="." method="_on_boost_released"] -[connection signal="pressed" from="Buttons/Interact" to="." method="_on_interact_pressed"] -[connection signal="released" from="Buttons/Interact" to="." method="_on_interact_released"] +[connection signal="pressed" from="Buttons/InteractL" to="." method="_on_interact_l_pressed"] +[connection signal="released" from="Buttons/InteractL" to="." method="_on_interact_l_released"] +[connection signal="pressed" from="Buttons/InteractR" to="." method="_on_interact_r_pressed"] +[connection signal="released" from="Buttons/InteractR" to="." method="_on_interact_r_released"] [connection signal="pressed" from="Buttons2/Pause" to="." method="_on_pause_pressed"] [connection signal="released" from="Buttons2/Pause" to="." method="_on_pause_released"] diff --git a/client/player/player.gd b/client/player/player.gd index 5650c52e..cf8d3b78 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -68,7 +68,7 @@ func _init(_id: int, name_: String, pos: Vector2, character_style_: Dictionary, position_ = pos position_anim = pos - if game.hand_count == 1: + if Global.hand_count == 1: var center = Node3D.new() center.name = "HandBaseCenter" center.position = DEFAULT_HAND_BASE_POSITION_CENTER |