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-rw-r--r--client/player/follow_camera.gd14
-rw-r--r--client/player/player.gd4
2 files changed, 9 insertions, 9 deletions
diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd
index 19ecc65a..db939a0b 100644
--- a/client/player/follow_camera.gd
+++ b/client/player/follow_camera.gd
@@ -60,13 +60,13 @@ func follow(delta):
angle_target += Input.get_axis("rotate_left", "rotate_right") * (
ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)
)
- angle = lerp_angle(angle, angle_target, delta * ROTATE_WEIGHT)
+ angle = Global.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT)
angle_up_target += Input.get_axis("rotate_down", "rotate_up") * (
ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)
)
angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX)
- angle_up = lerp_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT)
+ angle_up = Global.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT)
var offset = Vector3(0, sin(angle_up) * camera_distance, cos(angle_up) * camera_distance).rotated(Vector3.UP, angle)
@@ -76,17 +76,17 @@ func follow(delta):
if Global.get_setting("interpolate_camera_rotation"):
transform.basis = Basis.from_euler(Vector3(
- lerp_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT),
- lerp_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT),
- lerp_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT)
+ Global.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT),
+ Global.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT),
+ Global.interpolate_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT)
))
else:
transform.basis = new_transform.basis
- ground = ground.lerp(target.position, delta * MOVE_WEIGHT)
+ ground = Global.interpolate(ground, target.position, delta * MOVE_WEIGHT)
camera_distance_target += Input.get_axis("zoom_in", "zoom_out") * ZOOM_SPEED * delta
camera_distance_target = clamp(camera_distance_target, MIN_ZOOM, MAX_ZOOM)
- camera_distance = lerp(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT)
+ camera_distance = Global.interpolate(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT)
position = ground + offset
diff --git a/client/player/player.gd b/client/player/player.gd
index 301f7945..ef977ce6 100644
--- a/client/player/player.gd
+++ b/client/player/player.gd
@@ -116,8 +116,8 @@ func pass_to(player: Player):
func _process(delta):
_anim_angle = fmod(_anim_angle + delta, TAU)
hand_base.position.y = HAND_BASE_POSITION.y + 0.05 * sin(_anim_angle * 3)
- position_anim = lerp(position_anim, position_, delta * 10)
- rotation_anim = lerp_angle(rotation_anim, rotation_, delta * 10)
+ position_anim = Global.interpolate(position_anim, position_, delta * 10)
+ rotation_anim = Global.interpolate_angle(rotation_anim, rotation_, delta * 10)
position.x = position_anim.x
position.z = position_anim.y
rotation.y = rotation_anim