diff options
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/follow_camera.gd | 14 | ||||
-rw-r--r-- | client/player/player.gd | 4 |
2 files changed, 9 insertions, 9 deletions
diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd index 19ecc65a..db939a0b 100644 --- a/client/player/follow_camera.gd +++ b/client/player/follow_camera.gd @@ -60,13 +60,13 @@ func follow(delta): angle_target += Input.get_axis("rotate_left", "rotate_right") * ( ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) ) - angle = lerp_angle(angle, angle_target, delta * ROTATE_WEIGHT) + angle = Global.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT) angle_up_target += Input.get_axis("rotate_down", "rotate_up") * ( ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) ) angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX) - angle_up = lerp_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT) + angle_up = Global.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT) var offset = Vector3(0, sin(angle_up) * camera_distance, cos(angle_up) * camera_distance).rotated(Vector3.UP, angle) @@ -76,17 +76,17 @@ func follow(delta): if Global.get_setting("interpolate_camera_rotation"): transform.basis = Basis.from_euler(Vector3( - lerp_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), - lerp_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), - lerp_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT) + Global.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), + Global.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), + Global.interpolate_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT) )) else: transform.basis = new_transform.basis - ground = ground.lerp(target.position, delta * MOVE_WEIGHT) + ground = Global.interpolate(ground, target.position, delta * MOVE_WEIGHT) camera_distance_target += Input.get_axis("zoom_in", "zoom_out") * ZOOM_SPEED * delta camera_distance_target = clamp(camera_distance_target, MIN_ZOOM, MAX_ZOOM) - camera_distance = lerp(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT) + camera_distance = Global.interpolate(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT) position = ground + offset diff --git a/client/player/player.gd b/client/player/player.gd index 301f7945..ef977ce6 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -116,8 +116,8 @@ func pass_to(player: Player): func _process(delta): _anim_angle = fmod(_anim_angle + delta, TAU) hand_base.position.y = HAND_BASE_POSITION.y + 0.05 * sin(_anim_angle * 3) - position_anim = lerp(position_anim, position_, delta * 10) - rotation_anim = lerp_angle(rotation_anim, rotation_, delta * 10) + position_anim = Global.interpolate(position_anim, position_, delta * 10) + rotation_anim = Global.interpolate_angle(rotation_anim, rotation_, delta * 10) position.x = position_anim.x position.z = position_anim.y rotation.y = rotation_anim |